3D Vision and geo-11 fix for Final Fantasy X and Final Fantasy X-2. I haven't played FFX-2 to completion yet, but I have visited all zones (except the end game zone) and fixed broken effects.
Update (2023-01-15): added geo-11 fix, with the main advantage being autoconvergence. Stereoized specular reflections. Fixed radial blur. HUD adjustments. Changed 2D backgrounds depth calculation (no more hotkeys for that).
Update (2021-12-11): replaced the "d3d11.dll" with another one that can force flip model. This makes triggering 3D easy in both fullscreen and borderless modes from the game (NOT FOR WINDOWS 7), without needing "full_screen=1" in "d3dx.ini" (it's set to 0 now). Improved minimap stereoization when using the HUD depth hotkey, but not fully resolved clipping due to conflicts with Last Mission.
Update (2020-01-19): 3Dmigoto updated to 1.3.16 version. Added one more convergence preset. 2D backgrounds are now stereoized in both games (customizable with hotkeys "j" and "k", but I recommend the default settings), but perfection is impossible.
Update (2018-02-16): the FFXII fix game me ideas about that effect that was still unfixed, and I found the perfect formula for this! It's perfect at any convergence level (thing that I didn't manage to do in FFXII, funnily enough), so now I don't disable the effect by default. 3Dmigoto updated to version 1.3.3, but it still seems incompatible with the Untitled Project X mod. I need to test more settings in the future about this.
Fixed
- Many water issues.
- Minimap depth.
- Ghosting effects from save points, spells, waves, Ifrit fire, etc.
- Radial blur.
- Stereoized specular reflections.
- Added depth, convergence, HUD depth, bloom, motion blur and depth of field hotkeys.
- Added depth, convergence, HUD depth, bloom, motion blur and depth of field hotkeys.
- Autoconvergence configured.
Installation
- geo-11 (with build v0.6.104): download this file and extract its contents in the root folder of the game ("FINAL FANTASY FFX&FFX-2 HD Remaster", where "FFX.exe" and "FFX-2" are). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx11" works, but you need to set "full_screen=1" in "d3dx.ini".
Installation
- geo-11 (with build v0.6.104): download this file and extract its contents in the root folder of the game ("FINAL FANTASY FFX&FFX-2 HD Remaster", where "FFX.exe" and "FFX-2" are). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx11" works, but you need to set "full_screen=1" in "d3dx.ini".
- 3D Vision (old. Preferably use the geo-11 fix above): download this file and extract its contents in the root folder of the game ("FINAL FANTASY FFX&FFX-2 HD Remaster", where "FFX.exe" and "FFX-2" are).
- Launch the game normally, in borderless or fullscreen modes.
Mod compatibility
- Fully compatible with modified exe files for Japanese voices, which can be found here:http://steamcommunity.com/app/359870/discussions/0/364041517007201631/?ctp=29 (broken links). My backup is here.
- Not compatible with Untitled Project X (http://steamcommunity.com/app/359870/discussions/0/364041517007524857/). Using the fix and UPX at the same time will either crash the game on boot or not make the fixed shaders work (hotkeys still work).
Hotkeys (for the geo-11 fix. Numbers not from the numpad)
- "0": to cycle through multiple convergence presets (2, 4, 8, 16, 40, 60). The low convergence ones are intended for cutscenes. This key only works if autoconvergence is disabled (set "dm_autoconvergence" to 0 in "d3dxdm.ini").
- Launch the game normally, in borderless or fullscreen modes.
Mod compatibility
- Fully compatible with modified exe files for Japanese voices, which can be found here:
- Not compatible with Untitled Project X (http://steamcommunity.com/app/359870/discussions/0/364041517007524857/). Using the fix and UPX at the same time will either crash the game on boot or not make the fixed shaders work (hotkeys still work).
Hotkeys (for the geo-11 fix. Numbers not from the numpad)
- "0": to cycle through multiple convergence presets (2, 4, 8, 16, 40, 60). The low convergence ones are intended for cutscenes. This key only works if autoconvergence is disabled (set "dm_autoconvergence" to 0 in "d3dxdm.ini").
- "9": HUD depth cycling. 40% depth during gameplay, and 0% for some menus and white dialog subtitles.
- "8": toggle motion blur and depth of field. Not disabled by default.
- "7": bloom toggle. Not disabled by default.
- "6": toggle wave/heat effects. Not disabled by default, because my latest update fixed it.
Hotkeys (for the old 3D Vision fix)
- "F6": bloom toggle. Not disabled by default.
- "m": HUD depth cycling. Starts at screen depth, and each key press adds +20% depth.
- "j": 2D backgrounds convergence scaling.
- "k": 2D backgrounds depth scaling between elements.
- "l": to cycle through multiple convergence presets (2, 4, 8, 16, 40, 60). The low convergence ones are intended for cutscenes.
- "g": toggle motion blur and depth of field. Not disabled by default.
- "b": toggle wave/heat effects. Not disabled by default, because my latest update fixed it.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
- "6": toggle wave/heat effects. Not disabled by default, because my latest update fixed it.
Hotkeys (for the old 3D Vision fix)
- "F6": bloom toggle. Not disabled by default.
- "m": HUD depth cycling. Starts at screen depth, and each key press adds +20% depth.
- "j": 2D backgrounds convergence scaling.
- "k": 2D backgrounds depth scaling between elements.
- "l": to cycle through multiple convergence presets (2, 4, 8, 16, 40, 60). The low convergence ones are intended for cutscenes.
- "g": toggle motion blur and depth of field. Not disabled by default.
- "b": toggle wave/heat effects. Not disabled by default, because my latest update fixed it.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
that's great !! all final fantasy games are supported now on PC , right ?
ReplyDelete7-9 are not because they use 2D backgrounds. FF4 is not because its a DS remake and is capped at 30 fps + opengl.
Deleteyou are well informed :)
ReplyDeleteJust my 2 cents:
ReplyDeleteRemove the Disabled effects as we are talking about ONE SHADER!!! responsible for a tiny MINOR LITTLE THING!
Other than this AWESOME fix my friend! Need to start playing the whole game now lol (I swear I will start scheduling games to play in a calendar, otherwise I'll never get around playing them...hahaha).
Big thanks again!!!!
It's one shader, but it adds a heatwave or blur effect to a bunch of things (some spells, Dark Flan, save points, some cloister of trials effects, the final boss, etc). But having it disabled from the start it's hard to know that there is something missing :p.
DeleteOK, I'll remove the "Disabled effects" tag. It isn't like having shadows or lighting disabled.
thank you so much for doing this. Both you and helifax is THE TRUE 3D GAMING SAVIOR!!!!!!!!!! THANKS
DeleteThank you for this. My display runs stereo 3D at 1080/24hz or 720/60hz. I DLd the 3Dfix file, extracted to the root folder containing the FFX.exe and FFX2.exe. FFX does not run in 3D at either resolution i mentioed above. any direction is appreciated.
ReplyDeleteAgain huge thanks for all your hard work and great fixes!
ReplyDeleteSince recently the game crashes on startup in 3D (It was working fine until now. Started happening after Windows Update.).
ReplyDeleteDoes anyone else has the same issue, or might have an idea for a fix?
Tried reinstalling the 3D fix and the graphics driver, but did not help.
If anyone else has the same issue: I followed this guide and it is now working for me (Windows version 1903, Nvidia driver 441.66) https://www.mtbs3d.com/phpBB/viewtopic.php?f=105&t=23352
ReplyDeleteThe game is not working with the fix. It becomes unresponsive after 3 seconds.
ReplyDeleteStill playable without it.
Just to inform.