Tuesday, December 19, 2017

Hello Neighbor (DX11)


Fix:
- Shadows
- Lights
- Decals
- Halos in effects
- Lights Shaft
- Crosshair in 3D

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Game Settings:
- Use EFFECT = MEDIUM

Instructions:
- Extract where HelloNeighbor-Win64-Shipping.exe is located (\Hello Neighbor\HelloNeighbor\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

Download

Screenshots


** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

6 comments:

  1. THanks for all your hard work DHR!
    Also happy hollidays! and again huge thanks

    ReplyDelete
  2. thanks again for all your work
    french fan

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  3. The game is not being detected by 3Dfix Manager. Its the second game it seems to be having this issue, the other one is Agony.

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    Replies
    1. Best bet would be to comment in the 3D Vision forums on Paul's thread for 3D Fix Manager, so he knows about it.

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  4. This game looks interesting, but when I run it 3d won't kick in, hotkeys or no. Also it doesn't seem to have the option to run in 1080p. This was a recent free game from Epic. Am I doing something wrong? I don't ever see the run .dll message. Fix installed via Fix Mgr and also tried the old-fashioned way, with and without admin rights and/or fullscreen optimizations. Effects set to medium.

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    Replies
    1. Just tested this, and I also cannot get exclusive full screen out of it, so 3D does not turn on. Might be a difference between Epic builds and Steam builds. If you edit the d3dx.ini file you can set the fullscreen=1 in there, and 3Dmigoto will force it to exclusive fullscreen and 3D turns on. However, the fix is broken, shadows are off. So it's not really playable. Could conceivably work using an updated version of the Universal UE4 fix though.

      Delete