geo-11 fix for PowerSlave Exhumed. Tested with the Steam version.
Fixed
- Skybox pushed to full depth.
- Clipping, with an ini setting.
- Dynamic crosshair depth.
- Made the weapons (they are 2D sprites) position be convergence dependant.
Installation
- The game launches in Vulkan by default. After you launch it at least once, go to "%USERPROFILE%\Saved Games\Nightdive Studios\Powerslave EX\", open "kexengine.cfg" and set:
seta r_rhirenderfamily "d3d11"
That will make the game use the DX11 mode.
Installation
- The game launches in Vulkan by default. After you launch it at least once, go to "%USERPROFILE%\Saved Games\Nightdive Studios\Powerslave EX\", open "kexengine.cfg" and set:
seta r_rhirenderfamily "d3d11"
That will make the game use the DX11 mode.
- (geo-11, with build v0.6.182): download this file and extract its contents in the "PowerSlave Exhumed" folder, where "anubis_Shipping_Steam_x64.exe" is (by that name, I assume that the GOG version has a different name for the exe). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision modes, use fullscreen ingame.
- Launch the game.
Hotkeys
- F1: convergence presets (16, 32, 48). 32 by default.
Hotkeys
- F1: convergence presets (16, 32, 48). 32 by default.
- F2: presets for the weapon depth convergence scaling (0, 0.01, 0.02, 0.03, 0.04). It's 0.02 by default.
- F3: toggle to disable the convergence dependant weapon depth.
- F3: toggle to disable the convergence dependant weapon depth.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
thx a lot!!!!! for all the patches this month! Donation incoming
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