Saturday, September 28, 2024

Ys IX: Monstrum Nox



geo-11 fix for Ys IX: Monstrum Nox.


Fixed
- Haloing issues.
- Volumetric lighting.
- Sun position.
- Radial blur.
- HBAO+.
- Specular reflections at depth (not for characters. Only environment).
- Crosshairs and some other important HUD elements are at dynamic depth. Text is always at screen depth to avoid some conflicts.
- Static convergence presets used for gameplay and the map depending on the situation.


Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "Ys IX Monstrum Nox" folder , where "ys9.exe" and "ys9_JP.exe" are. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need.
- Run the game.


Recommendations
- Default convergence is 1, appropriate for cutscenes and it can be tweaked in real time, but the gameplay convergence of 4 is triggered by presets and locked. If you wish to change that number, search the "[PresetGameplay]" block in "d3dx.ini" and edit the convergence value below it.
- Don't underestimate the draw distance warning when you increase it too much. It can noticeably affect CPU performance.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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