Description:
This game starts off extremely well, with no fix. Shadows work out of the box, which is a real surprise for a Unity game. This is Unity 2023.
I fixed several smoke and fog effects, and I disabled a couple of effects that I could not solve. These are mostly in the lava zone, and can be re-enabled in d3dx.ini.
I made the onscreen reticle invisible, because you always get a highlight of any object anyway, and it was at screen depth. It's unnecessary, but you can bring it back or set it to a fixed depth by either removing the 7f067169dbac94dd-vs_replace.txt shader, or editing it to force a fixed depth.
How to install:
- Download the 7z file, and extract to game directory where "Planet Crafter.exe" resides.
- Launch game with -window-mode exclusive as command line options, to get Unity to enable 3D. You can edit the supplied shortcut for your game path or add to game launcher.
Remaining Issues:
This is probably a 90-95% fix, with some effects disabled.
I left broken underwater caustics enabled because the hazy/underwater look seemed OK.
There are spotlights that draw edges wrong, light on doors and plant growers, but they aren't very annoying.
This is a geo-11 version, set by default to nvidia_dx11. nvidia_dx9 works but has worse performance.
Thanks for the Fix Bo3b
ReplyDeleteWow thanks a lot ! I am gonna try it, it is a super nice game :)
ReplyDeleteBeautiful game, thanks for the work.
ReplyDeletemouse is totally unusable to use item... Rigth? Thnaks !
ReplyDeleteWorks for my system. More details needed. I just updated the fix to a 1.0 variant which is slightly better.
DeleteI disabled the reticle on purpose because it is screen depth, and gameplay does not require pixel level precision. Every object you need gets a white highlight anyway. See notes above if you want to reenable the cursor reticle.
One other thing that might be related- you can't alt-tab out. When you go back to the game, the cursor itself is invisible and makes it hard to hit menus or navigate inventories. This might be what you mean. Try running, but sure to not let game lose focus. The game also works with 3Dmigoto, which I think does not have this specific problem.
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