Friday, March 30, 2012

DOTA 2 BETA FINAL VERSION

DOTA 2 BETA
FINAL BETA VERSION

BEFORE
AFTER

Fixed:
Scaling based on convergence: Name Plates/health bars
Scaling based on convergence: Hud

Removed:
All shadows(Set shadows to low in-game settings. Then it will disable from there)
All bad glowing effects(Disable all the effects in settings. Then click vysnc off then click apply)

Issues aware of:
 Blood is still 2d.
Hud breaks at higher convergence settings.

Before you try this please read this WARNING. No ones been banned for playing a game online using a fix but it MAY happen. Thanks goes to FudgePack for the account. Game looks either great or good depending on preferences. Can easily play at max depth and you can move convergence up till the point where health/mana bars are off or your own preference. Character names will remain attached to character models regardless of depth/convergence setting.

 Install the shaderoverride folder here ..\Steam\steamapps\common\dota 2 beta\
Install your Release(d3d9.dll) here: ..\Steam\steamapps\common\dota 2 beta\bin

Shaderoverride
  Release

5 comments:

  1. Looks great, but I already miss the shadows hopefully you can fix it one day.

    Thanks

    ReplyDelete
  2. how can i further adjust nameplates, they are a bit to deep, thanks in advance, great work

    ReplyDelete
  3. Looks great, any chance of coming back and adding back in shadows and cleaning other effects and blood? Thanks!

    ReplyDelete
  4. I would love if this mod could get revisited and reworked. DotA 1 in 3D was absolutely stunning, and it's a real shame that we can't play Dota 2 in proper 3D.

    ReplyDelete
  5. yes need please /)

    ReplyDelete