Sunday, May 14, 2017

Shadowrun Hong Kong Extended Edition [DX11]

Tested on version 3.1.2

Use <TAB> key to change 10 values of HUD depth

Use <F11> to toggle between 3Dvision, side-by-side and top-bottom


  1. Download this ZIP file and extract the contents into the game directory.
  2. In your Steam library, right click on "Shadowrun Hong Kong" and select "Properties"
  3. Click "Set Launch Options"
  4. In the box, type " -force-d3d11" and click "Ok"
  5. If you use not steam version in desktop shortcut's properties in object field add ' -force-d3d11' after 'SRHK.exe'.
P.S. It's better to play on maximal zoom level for more valuable 3D effect


  1. Awesome! thanks alot, do we have 4everawakes successor? =)

  2. I don't know. If DarkStarSword will update his template to fix Unity 5.5 (Uses 17 version of *.assets and parser for 15 version is not acceptable - I've tested yet) I'll try to fix new games such Osiris New Down and others.

  3. For some reason, the game crashes on me when running at 4K. However, running at anything lower seems to work fine. Remarkably, this game seems to support 3D at non-native resolutions through 3D Vision rendering. That hasn't worked for me before on my EDID-hacked LG 4K OLED. Usually, I have to use TAB or SBS mode to run at lower resolutions (which wouldn't be great in this game since those modes make using the mouse impossible). Anyhow, thanks for the fix! It's greatly appreciated!

  4. This fix still works as of June 2018, so a big thanks to the shaderhacker for his work.
    One question, is there a way to repurpose this fix to work on the older Shadowrun games? I tried, but simply dropping the files didn’t work.

    1. Won't work. If I'm not mistaken, the older games are DX9, and this one is DX11. Completely different modding tools.

      Should be possible to fix those older games however, as they are easier to fix in general.

    2. This comment has been removed by the author.

    3. Just in case anyone is interested, I got Shadowrun Returns and Shadowrun Dragonfall both to work in 3D in DX9. I simply changed their profile to "3D HUB Player", and installed the "[DX9]BIND CUSTOM CONVERGENCE/DEPTH PRESET[CYCLE] TO A KEY OF CHOOSING" file to each game root directory. Then proceeded to adjust 2 convergence settings, one for default and another for dialogs.
      Both games look 3D Vision Ready, environments looks like detailed 3d cut outs with depth, a very charming effect with the 3D characters.