Saturday, January 5, 2019

Mutant Year Zero - 3DV-Ready-Fix - V-1.20 - Losti

Mutant Year Zero - 3DV-Ready-Fix - V-1.20 - Losti

***This fix was mainly made with UE4-Universal-Fix by DHR***

***Main Reflection-Fix-Formula by Masterotaku***

Special Thx goes to:

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!!
                           - for trying to help me fixing the MotionSickness and of cause your continuous support
DHR                    - for the UE4-Universal-Fix
masterotaku      - for guiding me with his knowledge and provide the main reflection fix formula
djbnew                - for a donation making it possible to purchease this game !!!!

Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account:

Help us 
keeping 3D-Vision alive, support shader hackers with some motivating beer here:

Further donation for shader-hackers directly involved in this fix:

DHR                     -
masterotaku        -
DarkStarSword   -
--- ~40 hrs time of development later ---                      

Latest Update: V1.20 - 05.01.2019
- problems with the live bar fixed, reported by Gus Bus - THANKS again DarkStarSword

Latest Update: V1.10 - 02.01.2019
- improved AA
- huge improved HUD fix
- work arround for some wrong decals (fire, sight view circles from enemies)
==> Please notice the new key settings ==> Please do not forget to overwrite the Scalability.ini from 1.0 also with the new one!

Update: V1.00 - 29.12.2018
- release

1.  Fixed

- UE4 Universal Fixes including all effects mentioned there(DHR)
- Reflections (Masterotaku, Losti)
- HUD, including Auto-Depth-change (Losti)
- MotionSickness (fixing option found by Losti)

2.  Issues left

- some minor blinking/flimmer light spackles
- reflection is not 100 % OK in every angel of view, and becoming more worse with high separation but it's even totally ok here!

3.  Download

4.  Introduction to get it working

- uninstall old fixes!!! ... if you have used a WIP or updating to the latest fix if there is an update
- install the latest NVIDIA driver
--- If you have any trouble that is not described in section 2, use DDU and clean install your graphic driver
- download and extract the archive to your "...\ZoneUE4\Binaries\Win64" directory, where the ZoneUE4-Win64-Shipping.exe is located
- move the "Scalability.ini" to XXX:\Users\USERNAME\AppData\Local\ZoneUE4\Saved\Config\WindowsNoEditor\
- entering MAP on keyboard via M will not toggle auto depth properly. Use the ALT Key to cure. See Section 5 for more instructions. ------fixed in V-1.1

==> if you have any trouble or issues you cannot solve please do not hesitate to contact me via my PayPal donation address, or in the 3D-Vision Forum

TB and SBS Mode (optional):
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

4.1  Ingame Settings

- Everything you want (I think ... not finally tested, fix is coming with RegEx on the fly Shader-Fixing that should catch all effects)
- if you have any trouble that is not described in section 2, use highest available settings and lower them step by step to see which one is causing issues
==> NOTE: AA High and Very-High are still the same because of the changed i did here! AA@lowest settings will cause blinking lights, i do not recommend this!

5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

- note: all SET-KEYS do set defined settings that only will be changed by pressing other set key
-- hence: if you have used a set key and you want to return to normal gaming view, press the key for Standard Gaming Depth
-- this key is the one you have to modify with your preferred convergence/separation and HUD-depth settings if you do not like the settings the fix comes with!!! Please read section 6. for instructions.

-  this is a cycle key
- d3dx.ini section: [Key_1_HUD_Depth_Scale_KB]
- Cycle depth of HUD-Elements


-  this is a toggle key
- d3dx.ini section: [Key_3_ConvergencePresets_KB]
- Cycle low and high convergence mode (low = need in some cut screnes)

5.2  Key Settings (Controller Gameplay)

-  this is a cycle key
- d3dx.ini section: [Key_2_HUD_Depth_Scale_XB]
- Cycle depth of HUD-Elements

-  this is a toggle key
- d3dx.ini section: [Key_4_ConvergencePresets_XB]
- Cycle low and high convergence mode (low = need in some cut screnes)

6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10

6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings
z1 = 0.4

- general HUD-depth: the less the less the HUD depth, standard is 0.35

6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

Key = KEY 

- for choosing a key look here for replace KEY with it (
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
- no definition = settings set on ON once pressed the key

You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


THANK you DSS for being on this earth :-)
- THANK you DHR for the UE4 universal fix!!!
- THANK you masterotaku for the UE4 reflection fix!!!
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!


  1. Oh guys, you are amazing. how long it took until the fix was ready?

  2. Replies
    1. Yeah really fast using DHRs universal fix. There where only some things to get right here and find out to make this ready.

    2. Where is the best way to ask question for making a 3d patch? discord? because i cant create a account :/

      I testes the council, and 3D kicks in. only the lights and shadows a broken. I thinks this is a perfect game to try making a fix. or what you say :)

    3. I know, there is bobs scool for shadow hackers, But Iam one who rather want to learning by doing hehe

    4. Why you cant create a gefroce account? The best adress is the Forum. Of cause you can use discord but there are no game specific threads. And "making a 3d patch" is not simple. :-)

  3. 3d looks good in this game, but the game with the fix installed is hard to play. The health bar over npc and your character does not show health damage, impossible to play a strategy game when you cant tell the health.
    It did look good. Thankyou

    1. I cant find a problem here? Looks alsways the same in 3D and 3D, can you provide a screenshot of the problem you mean?

    2. I’ll Post pix on the discord.

    3. Fixed in V1.2 you can find above.

  4. an update is @ the blog for fixing issues in 1.00

    1. an update is @ the blog for fixing issues Jan Bohdan Sieklucki mentioned

  5. Hey Losti, fix is awesome.The health bars work and thankyou for all that time you put into a great fix!
    I hope you got to emjoy the game while you were at it! Ps:Correct me if im wrong, but i thought I(ghostmaker) mentioned the healthbar bug to you, not Jan Bohdan,