Saturday, June 1, 2019

Dragon Quest XI (DX11)







Improved 3D Vision fix for Dragon Quest XI, using the previous fix as the base (thanks to DHR for the universal fix, and everyone that helped make the original fix).


Fixed (compared to the old fix)
- Clipping. 99.99% of it.
- Some shadows that were unfixed before.
- Distant fog.
- Fixed effects when using lower than native internal resolution.
- Parallax occlusion mapping.
- Realistic specular reflections. There's a hotkey to toggle most of this off (including parallax occlusion mapping), if you want to check how they look at surface depth.
- Screen space reflections, with hotkeys to optionally disable them or make them not blend old frames.
- Water and its related reflections.
- Real depth for HUD enemy targets.
- Automatic low convergence for cutscenes, although it isn't too reliable. To disable this, delete all "preset = Cutscenes" lines in "d3dx.ini".
- And more small fixes.


Installation
- Download this file and extract its contents in the "DRAGON QUEST XI\Game\Binaries\Win64" folder, where "DRAGON QUEST XI.exe" is.
- Run the game and let it overwrite the profile the first time.
IMPORTANT: in the ingame options, choose fullscreen.


Hotkeys (numbers aren't from the numpad)
- F1: some help and preset information from the old fix.
- O (the letter) or "XB_LEFT_SHOULDER and XB_RIGHT_SHOULDER" (R1 + L1): low convergence (60) toggle, good for cutscenes.
F2: convergence presets. 320 by default.
F5: characters, enemies and weapons cel shading toggle. Not disabled by default.
F6: depth of field toggle. Not disabled by default.
2: HUD depth presets. 50% depth by default.
3: HUD toggle. Not disabled by default.
6: bloom presets (x0, x0.25, x0.5, x0.75, x1). x1 by default.
7: screen space reflections toggle. Not disabled by default. I don't recommend disabling them.
8: screen space reflections smoothness toggle. Blending enabled by default. This disables the blending of previous frames, preventing 3D inaccuracies in movement. They look clearer, but the downside is that artifacts are more visible.
9: grass toggle. Not disabled by default. It disables most of the grass, improving GPU performance a bit. The game looks uglier as a result.
- 0: depth of specular reflections (most of them) toggle. Realistic depth by default. I recommend not changing this. It makes reflections be at surface depth instead of what is intended. Try it if you are curious.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

DHR's PayPal account for donations: dhr.donation@gmail.com

4 comments:

  1. Thank you for all your hard work MasterOtaku!

    ReplyDelete
  2. Does this work with Definitive Edition?

    ReplyDelete
    Replies
    1. It does work for me when combining the geo-11 x64 dll files for the latter edition. Only issue is that cloud shadows are a bit offset. And most of the keybinds do not work either. Note that the Universal fix (UE4) also works by itself, however the UI is messed up. Nice 3D for sure tho. Thx Masterotaku.

      Delete