Update (2022-11-12): geo-11 fix updated with build v0.6.78. Autoconvergence configured. Specular reflections stereoized (when possible). Crosshair and lock-on with dynamic depth.
Update (2022-06-22): geo-11 fix added.
Fixed
- Shadows.
- Lighting.
- Sky bloom.
- Clouds.
- The sun.
- Water.
- A lot of haloing problems.
- Stereoized specular reflections (when possible).
- Real depth for HUD elements that have a depth value. The rest remains at screen depth.
- Real depth for HUD elements that have a depth value. The rest remains at screen depth.
- Automatic convergence presets for the heart piece selector and the book.
Installation
- geo-11, recommended, using build v0.6.78: download this file and extract its contents in the "Ni no Kuni Wrath of the White Witch™ Remastered" folder, where "NinoKuni_WotWW_Remastered.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
Installation
- geo-11, recommended, using build v0.6.78: download this file and extract its contents in the "Ni no Kuni Wrath of the White Witch™ Remastered" folder, where "NinoKuni_WotWW_Remastered.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
- 3D Vision (outdated): download this file and extract its contents in the "Ni no Kuni Wrath of the White Witch™ Remastered" folder, where "NinoKuni_WotWW_Remastered.exe" is.
- Launch the game and let it overwrite the profile.
Warning (outdated, only for the old 3D Vision fix)
This game refuses any HLSL shader, meaning that you can't use the SBS/TAB/interlaced shader from 3Dmigoto. You have to play with normal 3D Vision, 3D Vision Discover, HelixVision or 3DTV Play.
Hotkeys
- F1: convergence presets (0, 1, 2, 3, 4). 3 by default. You may need to change it manually for cutscenes if you think the default convergence is too high. This key only works if autoconvergence is disabled in d3dxdm.ini.
- Launch the game and let it overwrite the profile.
Warning (outdated, only for the old 3D Vision fix)
This game refuses any HLSL shader, meaning that you can't use the SBS/TAB/interlaced shader from 3Dmigoto. You have to play with normal 3D Vision, 3D Vision Discover, HelixVision or 3DTV Play.
Hotkeys
- F1: convergence presets (0, 1, 2, 3, 4). 3 by default. You may need to change it manually for cutscenes if you think the default convergence is too high. This key only works if autoconvergence is disabled in d3dxdm.ini.
- XB_LEFT_THUMB (not enabled in the geo-11 fix): quick low convergence preset (1.5). At least for me this doesn't work, because of Steam Input. It may work for others. I just use the F1 hotkey to change convergence.
- F4: depth of field toggle. Not disabled by default. It also disables the heatwaves effect in the desert and volcano areas.
- F5: cel shading toggle. Not disabled by default. Just for fun.
- F4: depth of field toggle. Not disabled by default. It also disables the heatwaves effect in the desert and volcano areas.
- F5: cel shading toggle. Not disabled by default. Just for fun.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Wow, thanks a lot for this... I've wanted to play this game for years, but never did because there was no fix for 3d vision
ReplyDeleteThe game came out on PC less than a year ago (I waited until a good sale). But I've wanted it ever since it was released on the PS3.
DeleteNot my type of game, but still the master :-)
ReplyDeleteYou're a legend for these patches, man.
ReplyDelete