Monday, January 10, 2022

Outriders - EAC-free-Singleplayer [DX-11]

      

Outriders - EAC-free-Singleplayer [DX-11]

— Created and assembled by Losti —
 Made with and for the 3D-Vision Community 
— Version: 2.00 —














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Lets keep 3D-Vision alive all together! Please enjoy games using UE4-Engine with this fix!


Infos about the in-game OSD functions @ MTBS:



Download:



How install / start the game:

- use 7zip to extract game fix to ...\Madness\Binaries\Win64
- please use this script 00_UE4-UniversalFix-2_Config.cmd or 00_UE4-UniversalFix-2_Config_EPIC.cmd to start the game
- special settings: you NEED to start the game using the 00_UE4-UniversalFix-2_Config script for install EAC fix!
- in case of startup crashes, try some of the Crash-Prevention modes given to you by the start-script


Auto-Fix-Update:

- disabled, not to kill settings for this game


Changes compared to the UE4-Universal Fix 2:

- HUD/UI fixes adjusted for this game
- AC configured
- some d3dx.ini changes for this game



Version History:

1.0
- initial release

2.0
- update to UE4-UNIVERSAL-FIX 2.0 - V 7.65 that highly improves performance and add new fixes
- adjusted AutoDepthHUD, fixing issues here from V 1.0
- automated AutoDepthHUD disabling in menus



12 comments:

  1. Replies
    1. Thank you for that extensive, detailed, and very helpful bug report. We'll get right on that.

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    2. good to know that you think like me ^^

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    3. hello, thank you making all this possible, this is incredible :) i have an issue with outriders, sbs mode, using universal fix 9.04 (and earlier versions), when i go to the menu, and when i try to use encyclopedia, the screen is going black and just the 3D character stays on screen, this is not the only section of the menu doing this, actually, even the character screen before entering the world is having this, i tried messing with osd settings but was not able to fix it, i'm a noob, but it seems to be a shader issue maybe ? are you aware of this ? maybe the issue is my side i'm not sure.
      again, thank you so much for all this !

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  2. Try set rasterizer_disable_scissor = 1 to rasterizer_disable_scissor = 0 in d3dx.ini

    ReplyDelete
    Replies
    1. wow thank you sooooo much, that worked ! does setting rasterizer_disable_scissor to 0 can bring other issue ?

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  3. hello, i'd like to use reshade 5.0.3 with that game but i get ue4 crash when combining geo11 + reshade, any idea why ? i can use reshade without geo11 and vice and versa, but the 2 combined are a big nop :/

    ReplyDelete
  4. ue4 windows crash log Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0xe9eba930

    nvapi64_7ff904530000!nvapi_QueryInterface()
    nvapi64_7ff904530000!nvapi_QueryInterface()
    OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::Create()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!png_get_uint_16()
    OUTRIDERS_Win64_Shipping!png_get_uint_16()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
    kernel32!BaseThreadInitThunk()
    ntdll!RtlUserThreadStart()

    ReplyDelete
  5. hello, after trying to comment,uncommend d3dx.ini trying to find why reshade was crashing with unreal engine 4 games + your amazing fix, i found out that commenting this line StereoFlagsDX10 = 0x00005008, allows for reshade to work, but obviously breaks stereo for some effets (like smoke in thymesia for example), nothing game breaking and still perfectly playable, anyway i removed reshade for the time being because i prefer the amazing experience you offer, thank you for this, over rehade, but i just wanted to let you know about that, but maybe you knew it already.

    ReplyDelete