Tuesday, October 27, 2015

Viscera Cleanup Detail (including Santa's Rampage & Shadow Warrior)

Download the fix: 3Dfix-Viscera-2015-12-27.zip

Update 2015-10-28

Since the game has now left early access I've polished off a few things in the fix to celebrate:

  • Moved environmental reflections to infinity. Makes a dramatic visual improvement to some of the more shiny levels, particularly Revolutionary Robotics and Paintenance Tunnels.
  • Better approximate fix for bloom by using the depth buffer
  • Fixed bloom transparency in some places
  • More accurate fix for multi-pass fog volume density (e.g. Zero-G level)
  • Fixed trapdoor in office
  • Adjusted Personal Identification Device' text depth (toggle with X)
  • Added ] key to disable object highlight correction (in case it causes problems for anyone)


  • UI menus and in-game screens
  • Object highlights
  • Molotov Cocktails (in Santa's Rampage)
  • Shadows
  • Light shafts
  • Decals
  • Bloom (using depth buffer - press H for alternate infinity adjustment)
  • Fog
  • Environmental reflections


Extract zip file under:


Use the 32bit version of Viscera cleanup detail.

Do not manually adjust the separation - doing so will cause object highlights and Molotov cocktails to become misaligned! Four separation presets are provided on the backslash key as an alternative.

Known Issues

  • Some object highlights and Molotov cocktails are misaligned (to the right) when 3D is disabled. This appears to be a driver issue as it happens whenever 3D is enabled in the control panel and the fix will counter this problem, but only while 3D is enabled and using the provided separation presets.

  • If the object highlights are still misaligned with the backslash presets, try pressing ] to disable the correction. If neither way works, let me know.

  • Some of the default nvidia key bindings affect this game, e.g. adjusting separation with Ctrl+F4 will freeze the physics (press F4 a second time to fix)

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  1. that's unexpected than now a fix is available for this game ! thank you !

  2. Hi, thanks fot the fix.
    The menu works good now but the highligting of the bodies are way off to the right with 3D enabled and using the backslash presets.

  3. Can you give me an example of a level where you see this issue? I've checked a few levels and I'm not seeing it, so I'm just want to make sure I'm looking at the right bodies. It might be that the backslash presets work on some systems and break others - are you on SLI or a single GPU? If that turns out to be the case I can add another key to disable the workaround.

  4. Just a small update to fix the reflection on the shiny presents in Santa's rampage