geo-11 fix for DRAGON BALL: Sparking! ZERO, running in DX11 mode.
Update (2024-12-26): fixed some regex mistakes. Fixed a minor effect during Iishinron's transformation.
- Haloing issues.
- Aura effects.
- Shadows.
- Lighting.
- Volumetric lighting.
- Light shafts.
- Fog.
- Decals.
- Reflections.
Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "DRAGON BALL Sparking! ZERO\SparkingZERO\Binaries\Win64" folder , where "SparkingZERO-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need. 3D Vision modes not tested.
Notes
- Using mods like unlocking fps past 60 or adding new characters, maps and music are OK to use.
- Radial blur.
- Motion blur.
- One-eye issues.
- Temporal antialiasing.
- Lens flares.
- Vignette and chromatic aberration (vignette is disabled by default).
- Other effects.
- Autoconvergence configured.
Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "DRAGON BALL Sparking! ZERO\SparkingZERO\Binaries\Win64" folder , where "SparkingZERO-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need. 3D Vision modes not tested.
- Set the Steam launch parameter as "-dx11" (no quotes) to make the game work in DX11 mode.
- Run the game.
Known issues
- Autoconvergence won't work with some combinations of internal resolution vs output resolution.
- Autoconvergence won't work with some combinations of internal resolution vs output resolution.
Notes
- Using mods like unlocking fps past 60 or adding new characters, maps and music are OK to use.
- This game doesn't use EAC, so geo-11 isn't a problem when playing online (unlocking fps with mods is a problem, however).
- The "High" shadows setting is considerably more GPU demanding than "Medium". Consider using "Medium" if you need more GPU performance.
- The game is more CPU demanding than you may expect, especially at the "City" and "City Ruins" stages.
Hotkeys
- F1: convergence presets (50, 320). It only works when "dm_auto_convergence" is set to 0 in "d3dxdm.ini".
- F1: convergence presets (50, 320). It only works when "dm_auto_convergence" is set to 0 in "d3dxdm.ini".
- F3: by default, some particles and effects interfere with autoconvergence, and the fix disables the ones that pop out too much to avoid low convergence when not desired. You can disable that modification with this hotkey.
- F4: vignette toggle. Disabled by default. In my opinion, it's an annoying effect, especially in 3D.
- F5: chromatic aberration toggle. Not disabled by default. The game only uses it during some intro scenes, transformations or special attacks.
- F6: cel shading toggle. Not disabled by default.
- F7: fake sun rays toggle. Not disabled by default. These are sun rays that appear in sunny stages, when not looking at the sky directly. They are fake (not real lighting) and I made them stick to surfaces, but if you want to disable them, use this hotkey. This doesn't affect underwater sun rays, which make more sense.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
The master has spoken...Great Job!
ReplyDeleteMasterotaku is back.What a great fix Im still on 425.31 due to some old games need this to run.I have message to upgrade the drivers when start the game but it run great on 425.31 rtx2080ti.Thank you Master.
ReplyDelete