***This
fix is my first one created by my own using the knowledge learned from DarkStarSword, DJ-RK and most of it from DHR***
---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277
Special Thx goes to:
DarkStarSword -
for everything you did for this small but nice 3D-Community and of cause your
personal support!!!
DJ-RK- supports
me with his knowledge in the near past
DHR - for
everything you teaches me, THANK YOU, THANK YOU SO MUCH !! You are here if someone
needs your help, THY!!!!
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D
_______________________________________________________________________
--- ~23 h development time later ---
_______________________________________
Update: V1.20
- fix one eye HUD problem
- ScreenSpaceAmbientOcclusion enabled, flickering
seems to be gone using single Card, having 2 cards installed, ENABLE SLI to get
it working fine
- shadows from casting lights enabled, because they
are fixed
Update: V1.00
- release
1. Fixed:
- decalls Losti
- lights Losti
- HUD Losti
- impact effects Losti
- halos for lights/shadows/effects Losti
- water Losti
2. Issues left:
- sometimes the minimap will be somewhat wrong in
depth....don’t ask my why
==> Please report existing problems or upcoming
one via EMAIL to my PP donation address or in the 3D Vision forum, I will not
check this post!!!!
3. Download - Fix V 1.20
4.
Introduction get it working:
- uninstall old fixes!!!
- get the latest NVIDIA driver!!!!!!!!!!!!!!!!! Use
DisplayDriverUninstaller if you run into any issues.
- extract the archive to the ...\bin_ship\ folder of
your game installation
- Press F7 after game start or later to toggle 3D if it’s
not enabled automatically
- check Full Screen Mode in the game options
- see KeySettings because of HUD-management, press X
making HUD in menus is suitable.
5. Ingame Settings:
- anything you want, except:
- disable/do not check "Screen Space Ambient
Occlusion" in the video settings, this is flicker!!
6. Key Settings:
6.1 Key Settings (Keyboard + Mouse):
HUD-Key - for sutible HUD view - set key:
"X"
(this is a set key, needs to be resetted => see
standard gaming depth key)
(This is resetted for normal playing while moving with
W -Key)
HUD-Key - for suitable HUD view - hold key:
"ALT"
(this is a hold key, only enabled while holding ALT
==> This is for setting the HUD/mouse OK in
demand in menus, e.g. while looting or reading tutorial messages if you need
Standard Gaming Depth:
"w" (hold down 0,1 sec)
==> This will set your game to STANDARD
convergence and HUD/mouse depth settings
HUD-Key - Menues like inventory etc:
"i"
"m"
"c"
"j"
"p"
(this is a toggle key (on/off if presses several times)
==> set up correct HUD while entering game
menus. This is resetted for normal playing while moving with W –Key
Reduce convergence:
"e"
(this is a toggle key (on/off if presses several
times)
==> This is for dialogues scenes having too
high depth
Coursor Depth Scaling:
","
==> Scales depth of mouse courser. This is
resetted via W-key (see above), only for finding a suitible standard depth, or
remove the W-Key if you will keep your settings while playing
NPC/LOOT-Items Depth Scaling:
"."
==> Scales depth of thing related to
NPCs/Lootboxes etc.... This is resetted via W-key (see above), only for finding
a suitable standard depth, or remove the W-Key if you will keep your settings
while playing
7. Key Setting - Customization - Standard Version
if you don’t like the settings the fix
comes with, you have to find your own likes:
- choose your desired separation and
convergence in the game (for the HUD you can cycle presets via Key (see key-settings)
- to see your convergence/separation set
[Hunting]
hunting=1 in d3d11.ini
and press F10 to see the current
separation/conv. Set it to 0 if finished (Press F10 again or restart the game)
-- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- edit the sections below *; Example for
changing default settings* in d3dx.ini
- set your desired Separation and
Convergence in the "Standard Gaming Depth Key" section as well as HUD
depth (z=...) and others (see chapter 7.1 for constants)
7.1 Constants
----only for more advanced users---
less values = more @ screen depth than the fix comes
with
larger values = more in depth than depth than the fix comes
with
==> This are the values setted via
StandardGamingDepth key (w +100ms wait) by default
;;;;;;;;;;;;;;;;;;;;;general HUD
depth;;;;;;;;;;;;;;;;;;;;;
z = 0.3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;HUD DEPTH SCALE - Target Items
Mouse etc;;;;;;;;;;;;;;;;;;;;;
z2= 2.4
;;;;;;;;;;;;;;;;;;;;;HUD DEPTH SCALE - Target Items
Mouse etc;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;Mouse Depth
scaling;;;;;;;;;;;;;;;;;;;;;
z3= 2.04
;;;;;;;;;;;;;;;;;;;;;Mouse Depth
scaling;;;;;;;;;;;;;;;;;;;;;
7.2 Advanced Key Config
----only for more advanced users---
You can define keys using in [Constants] section
with:
[KeyWHATEVERYOURNAMEIS]
;(for choosing a key see here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
;(replace CONSTANTX with the constants written above)
;(replace XXX with a value, see above)
;(replace SEPXX with a separation value,
leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%)
;(replace CONVXX with a convergence value,
leave it = the convergence you choose by STRG+F5/6, no changes, standard is
1.5)
Key = KEY
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX
Key Press Types:
type = hold ==> only active while holding this
key
type = toggle ==> enable/disable this setting
type = cycle ==> cycles the settings via this
key, e.g. SEPARATION = 100, 50 will cycle bewtween 100% and 50% separation
pressing this key
no deffinition = settings set on ON once pressed the
key
You can also change any existing key definitions
changing the key behind key = if you like the setting but want another key for
it.
Acknowledgements
- Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an
amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
- NVIDIA for
creating 3D-Vision as a tech!
__________________________________________________________________________________
Congratulations, man!!! 🚀🌔
ReplyDeleteThank you very much so!!
ReplyDeletePlease find an update in the post fixing the HUD problem of the release version. It also enables AO and the disabled shadows from casting lights that both are working now within the new version.
ReplyDelete