Monday, August 3, 2015

Cradle [DX11]

3DMigoto 3D Vision DX11 Fix

Fix created and submitted by InsaneInGame

Fix parameters:
- Skybox is at correct depth
- Reflections on water (from sun illumination) renders correctly with different convergence values
- Shadows are disabled as default (for now), but can be turned on with the "Caps Lock" key.
  (some sections in the game have working shadows)
- Moved overall HUD (menu system, general HUD elements) to depth
- Added 2 convergence presets to the "J" key and "middle mouse button"
  (preset #1 is for walking; high convergence)
  (preset #2 is for close-up scenes and scenarios; low convergence)

Issues to be resolved (future updates):
- Shadows (mostly dynamic shadows)
- Sun bloom/illumination in skybox
- Some colorization issues in the horizon (background)
- Increasing and decreasing convergence, will trim off a certain degree of the picture on the right side
  (when convergence is set to "1.0" (my highest convergence preset), the picture is fine)

- Download this RAR file and extract the contents into the directory "..\Cradle\bin\"
- In the game settings, make sure to set the quality slider to 10/10 (max).
  (this will trigger DX11, and the fix will register and activate)
- This is the 64-bit version of the 3DMigoto wrapper, so make sure to launch the cradle_x64.exe file (or launch directly from steam)


  1. You are awesome! I wanted to get this game, but now with 3D thanks to you I will!