Sunday, April 10, 2016
The Flame in the Flood (DX11)
Fix:
- Shadows
- Lights
- Objects markers in the ground
- Decals
- Halos
- Pop up HUD (-20%), more pop-up is not recommended
Presets:
- "P" key cycle through main menu/cinematics and gameplay convergence. The one in the screenshot.
SBS and TB 3D modes:
- If you want to use this modes, remove the ";" from "run = CustomShader3DVision2SBS" in the [Present] section of the d3dx.ini. Default game will start in TB Mode. Press F11 to cycle.
Instructions:
- Extract where RiverGame-Win64-Shipping.exe is located (...\RiverGame\Binaries\Win64)
- Use Post Processing = LOW. Any other option introduce an AO effect that is broken.
Tested in Steam version. Also working in GOG version.
Download
More info here:
Geforce Forum Thread
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This one has been on my radar -- now with 3D I'll pick it up. Many thanks to you champions of the 3D community!
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ReplyDeleteHi gorka soria. It's best to post any fix requests on the Geforce forums so that more people will see it: https://forums.geforce.com/default/board/49/.
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This one is unexpected! Thanks A LOT, DHR!
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