Tuesday, May 9, 2017

Homeworld Deserts of Kharak [DX9] + [DX11]


DX 9 Version (helix): 

Use <Tab> key to toggle 4 HUD depth presets (you can change values in  VertexShaders 1D29A48C.txt, 5B78329C.txt, 6AEB3DDF.txt in "def c251, 0.9, 0.8, 0.7, 0.6" string)

Installation:
  1. Download this ZIP file and extract the contents into the game directory.
  2. In your Steam library, right click on "Homeworld Deserts of Kharak" and select "Properties"
  3. Click "Set Launch Options"
  4. In the box, type "-window-mode exclusive -force-d3d9" and click "Ok"
  5. If you use not steam version in desktop shortcut's properties in object field add ' -window-mode exclusive -force-d3d9' after 'DesertsOfKharak64.exe'.
DX 11 Version (3Dmigoto):

Use <Tab> key to toggle 10 HUD depth presets

Installation:
  1. Download this ZIP file and extract the contents into the game directory. 
I made this using DarkStarSword's Unity template.
If you like this mod, please consider supporting DarkStarSword on Patreon

10 comments:

  1. Thank You for the fix hoped this game will be fixed some day :)

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  2. Awesome !!! This is a great RTS, BIG thanks neovad :)

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  3. I've also made DX11 fix. It is better (10 hud presets and correct sand smoke)

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  4. This comment has been removed by the author.

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  5. Game always says "stopped working" when I try to use either mod.
    I've got the GoG version, I'm using the command line for the game, and I'm setting it too windowed 2560x1440 before running the mod. Not sure what else to do.

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  6. Hi guys,

    Can anyone confirm if this still works? The units and landscape just appear flat to me with the unit selection boxes a bit higher (the menu's seem to be fine in 3d, but as soon as I enter the game it goes flat and I can't alter convergence)

    Thanks :)

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    1. Just tested this, and it was working OK here. DX11 version. See photos here: http://phereo.com/organizer#5ca31fbf606d428071000000

      Convergence would change nicely, but could not be saved, because the profile was default. Could use a different profile that improves it. Only glitch I saw was concrete see through at a specific angle. Not game breaking. Tab worked to move the health bars to different depths.

      Required disabling stupid Win10 fullscreen optimizations. And -window-mode exclusive.

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    2. Disabling fullscreen optimization allowed everything to show in 3D thanks! I seem to have wierd shadows that do no render correctly and cannot be disabled (plus very large circular shadows that are on the sand and not attached to any object, and do not appear in the 2D version). I guess I will just chalk this up as something wrong on my end only, thanks for taking the time bo3b!

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    3. DX9 or DX11 version? That sounds like the fix is not working or installed correctly. When I installed for DX11 it's completely playable. Look at the shadows on those screen shots.

      (DX9 version might very well be broken nowadays because of game updates.)

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