Update (2023-10-19) by masterotaku
- geo-11 fix added.
- Fixed radial blur.
- Dynamic HUD depth for crosshairs, mission icons and similar relevant things. And fixed crashes related to this.
- Fixed water at any graphics setting.
- Correctly fixed underwater shadows and volumetric lighting.
- Fixed temporal antialiasing.
- Fixed motion blur.
- Fixed lighting clipping.
- And more things.
Update 02-03 ** THANKS TO masterotaku:
- Update fix due game update
- Fixed blood (99% perfect).
- Improved bloom lens flares (when bloom is enabled).
- Fixed lots of minor haloing problems.
- Fixed lots of things that needed to be stereoized.
- Much better fix for lighting clipping. If there is some of it left, it will be rare and minor.
- clouds and moon lighting
I want to says THANKS to bo3b, for putting a lot of hours in refactoring 3Dmigoto so this game and others can load 3Dmigoto so a fix was possible, many many thanks!
Fix:
- Shadows
- Lights
- Reflections
- Volumetric Lights (aprox. looks OK most of the time)
- Decals
- Lights Shaft and godrays
- HUD and Crosshair
TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.
Know Issues:
- In one particular lights there are still some culling. Is minor.
- Some clouds/myst during night is in 2D...i can fix it, but introduce a mayor haloing in the entire screen. I can't separate the texture and also texture overrides don't work. Is minor.
- One texture of the blood decal is cutted. The rest of the texture of the blood and all decals are OK.
- When you load in to the main screen for the first time, there is a black texture that is in 2D...if you load a savegame and then return to the main menu is fixed..LOL.. don't know what the hell happens here.
Settings:
- Use WATER QUALITY = LOW
- Disable DOF and Motion Blur
- Don't use Temporal AA
Important: avoid dynamic resolution. It messes up the dynamic crosshair depth.
Presets:
- "L" key to cycle Crosshair and HUD depth
- "K" key to toggle between gameplay and cinematic convergence
- "Xbox Left thumb + Right thumb" toggle between gameplay and cinematic convergence
Instructions:
- Extract where Dishonored_DO.exe is located (\Dishonored_DeathOfTheOutsider)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".
Download (geo-11 Fix by masterotaku)
Download (Old 3D Vision Fix by masterotaku)
Download (Old Fix)
** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!
- Update fix due game update
- Fixed blood (99% perfect).
- Improved bloom lens flares (when bloom is enabled).
- Fixed lots of minor haloing problems.
- Fixed lots of things that needed to be stereoized.
- Much better fix for lighting clipping. If there is some of it left, it will be rare and minor.
- clouds and moon lighting
- F1: convergence presets. By default the game profile uses 0.32.
- F2 (not in the geo-11 fix): HUD depth presets. By default screen depth. I prefer the fifth one, 0.92.
- F3: HUD toggle.
- F4: image sharpening toggle. Disabled by default in the geo-11 fix, and enabled in the old 3D Vision fix.
- F6: vignette toggle. Normal one disabled by default. Press once to disable crouching vignette. Press twice to reenable vignette. Three times to disable the main vignette again.
- F7: dirty screen effect toggle. Disabled by default.
I want to says THANKS to bo3b, for putting a lot of hours in refactoring 3Dmigoto so this game and others can load 3Dmigoto so a fix was possible, many many thanks!
Fix:
- Shadows
- Lights
- Reflections
- Volumetric Lights (aprox. looks OK most of the time)
- Decals
- Lights Shaft and godrays
- HUD and Crosshair
TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.
Know Issues:
- In one particular lights there are still some culling. Is minor.
- Some clouds/myst during night is in 2D...i can fix it, but introduce a mayor haloing in the entire screen. I can't separate the texture and also texture overrides don't work. Is minor.
- One texture of the blood decal is cutted. The rest of the texture of the blood and all decals are OK.
- When you load in to the main screen for the first time, there is a black texture that is in 2D...if you load a savegame and then return to the main menu is fixed..LOL.. don't know what the hell happens here.
Settings:
- Disable DOF and Motion Blur
- Don't use Temporal AA
Important: avoid dynamic resolution. It messes up the dynamic crosshair depth.
Presets:
- "L" key to cycle Crosshair and HUD depth
- "K" key to toggle between gameplay and cinematic convergence
- "Xbox Left thumb + Right thumb" toggle between gameplay and cinematic convergence
Instructions:
- Extract where Dishonored_DO.exe is located (\Dishonored_DeathOfTheOutsider)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".
Download (geo-11 Fix by masterotaku)
Download (Old 3D Vision Fix by masterotaku)
Download (Old Fix)
** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!
Million thanks DHR ! Working good !
ReplyDeleteWow!
ReplyDeleteHuge thanks for all the hard work!
This comment has been removed by the author.
ReplyDeleteI forgot to mention over here (I did in Discord) that I updated the fixes of this expansion and the main game on 2020-02-13, with fully fixed volumetric lighting and a better handling of dynamic HUD to not distort menus and texts.
ReplyDeleteIf you experience crashes, it's because of the dynamic HUD. Something about getting the depth buffer from another shader makes it unstable for some people or some situations.
To fix that, comment or delete all lines in "d3dx.ini" that contain "ResourceDepthBuffer" (you'll find them in regex and Shaderoverride Blocks), and also the "max_copies_per_frame=1". The HUD will have static depth, however.
I like this game, but I can't play without 3d vision. Unfortunately when I apply the fix I get performance failures. Is it really impossible to fix it completely?
ReplyDeleteLimiting the frame rate to 59 in the driver helped greatly improve the situation with stuttering
ReplyDelete