Saturday, May 12, 2018

Divinity Original Sin - Enhanced Edition (Update 12.05.2018)

***This fix was mainly made by Mike_ar69 and Helifax***

Lastest Update: 24.11.2018 - V5.30
- some update for 3DFM

Update: 24.11.2018 - V5.20
- bring back the mouse cursor with migoto 1.3.11

Update: 26.05.2018 - V5.10
- auto-depth-mouse implemented for smoother KB/Mouse gameplay
- toggle key for mouse depth introduced with "x"

Update: 12.05.2018 - V5.00
- updated alpha 3 (

- Stereoscopic rendering using 3D Vision Automatic (by Helifax)
- Shadows & lighting both indoor and outdoor (by Mike_ar69)
- Some water reflection (by Mike_ar69)
- HUD pushed into depth (by Mike_ar69 & Helifax)
- HUD fix for Keyboad/Mouse and Gamepad usage finished  (by Losti)
==> you do not need a profile change, this will be made by the new MIGOTO, the fix is ready to use

Issues left:
- nothing .... than HUD HUD .... will only be impressive with auto depth ....

Download - Fix V 5.30
Divinity Original Sin - Enhanced Edition (Update 12.05.2018) V5.30

Introduction get it working:
- uninstall old fixes!!!
- download and extract the fix archive to "...\Divinity Original Sin Enhanced Edition\Shipping"
- (if you like SweetFX modifications you can also copy the content of the "Optional_SFX" folder to the Shipping directory, its a working SFX version with this fix (for me!))
- NOTE: I recomment to use the fix as it it, do not change the HUD-DEPTH ... the font is the problem, you will need manualy adaption if you change the hud Depth
---- if you like to change depth and convergence please set your values for the keys that markd as "Standard" in the d3dx.ini in the
- Press U (using Keyboard/Mouse controlling) or XB_GUIDE (using Controller) to set the right depth for controller or keyboard usage after starting the game the first time or after pressing F10!

Ingame Settings:
- everything you like (...i think...)

Key Settings (Controller):

Standard Gaming Depth and Hud

Dialog Depth - also suitible for menues
XB_GUIDE + hold down 0,3 sec

Key Settings (Keyboard/Mouse):

Standard Gaming Depth and HUD
(also W, A, S, D)

Dialog Depth



Key Setting - Customization
if you dont like the settings the fix comes with, you have to find your own likes, choose your desired separation, convergence and HUD-DEPTH in the game 
- to see your convergence/separation set
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- Find a suitible separation/convergence/HUD depth
(HINT: HUD DEPTH and SEPARATION: this can breake the HUD because of the font, its highly recommented to use the hud/game depth as it is .... only advanced have to scale the o1.x and o0.x values in the 5a2af031441c9510-vs_replace.txt in dependency of using Controller or Keyboard and in dependency of the separation!!!
- edit the d3dx.ini
- set your desired Separation and Convergence for keys named "Standard" as well as HUD depth (x=...) ... do not change x3 and z2 !!!!!


- THANK you Mike_ar69 and Helifax creating this fix in its ALPHA3
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account:
(all donations will be shared with the persons involved in this fix)


  1. It works!! the black screen is gone and it looks so good, unfortunately the performance hit is too high for me at this moment, so I'll stick with TriDef 3D fake mode until I'm able to upgrade my GPU. Thanks!!

    1. Update: recently found out about the 3Dmigoto "UpscalingShader" feature that allows you to upscale any game resolution to your native display resolution (e.g. from 1080p to 4K), this way I was finally able to reach 60 fps. Be aware, though, that besides editing the d3dx.ini file, you'll need to replace the d3d11.dll file with the one provided in the latest version of 3Dmigoto, otherwise, the game will crash or a black screen will result.

  2. Thanks alot Losti :)
    This great game has been in my backlog in ages, so now seems to be the time!!

  3. It now works for me too! Before all i got was a plain color texture, no scenary, no characters, nothing, thanks a lot Losti. Whatever you did here, can you do it also on DOS2? It suffers from the same problem than the previous patch, at least for me.

    1. I do not own the game yet, its much too expensive in my eyes atm, only to bye for fixing. You can simply check if a new MIGOTO will do the job, copy the d3d11.dll drom the DOS1 fix to the DOS2 directory where you have copyed the DOS2 fix and start the game. May be there will be some beeping sounds caused by the wrong ini but if MIGOTO does the trick i can make a ini from thix fix for the new migoto version.

    2. I'll give it a try and see what happens :)

    3. You can also use the ini from the DOS1 fix in a second test if the problem is not fixed by the dll. Do not wonder about broken effects its only a test if the engine needs some settings that are included in the DOS1 ini. Please report back. I can make a new ini for DOS2 if your tests where sucessfull in general.

    4. Found some time and mad an update with newer migoto and profile settings from DOS1, you can give it a try if this is fixing your problem

  4. Thanks for creating a new fix for this game. I can attest that it's fully working. Cheers.