What this mod does:
- Fixes shadows, lights & various haloing issues
- Adds a low convergence preset on the 'Caps Lock' key & the Xbox controller 'Left Bumper'.
Installation:
1) Download this ZIP file and extract the contents into the game directory.
2a) For the GOG version:
- Run the game using the included shortcut "FARLoneSails- 3Dmigoto.bat"
2b) For the Steam Version:
- In your Steam library, right click on "FAR: Lone Sails" and select "Properties"
- Click "Set Launch Options"
- In the box, type -window-mode exclusive and click "Ok"
- Made this using DarkStarSword's Unity template.
If you like this mod, consider supporting DarkStarSword on Patreon
thanks for this amazing fix.
ReplyDeleteGreat work for this "great little" game.
surprised to find a patch for it.
thanks again.
A french fan
WOW, had my eye on this game secretly hoping for a 3D fix. now I guess I have no excuse, thanks so much!!!
ReplyDeleteThanks SO much - having enormously enjoyed playing through Limbo and Inside in 3D (thanks to all you guys) when I saw this game launch on Steam I liked the look of it, but of course wanted to wait in the hope that there would be a 3D fix - didn't think it would happen so quickly, if at all. You are the best!!
ReplyDeleteIs it possible to run this game in SBS mode?
ReplyDeleteyes I am running it in OU/TaB - works great!
DeleteThanks for confirming...it's going to be awesome to play this on a big virtual 3D screen (using Virtual Desktop) on the Oculus Rift - did this with Limbo/Inside and Little Nightmares. Side scrolling atmospheric puzzle/adventure titles like this in VR are really under-rated - if you make the screen large enough that you can barely see the edges it's surprisingly immersive - I guess having a 3D projector would be similar, but I don't have either the space or the money for that!
DeleteSimply a Thank You Very Much :-)
ReplyDeleteHey, I'm playing the Steam version and i do have some annoying effects when convergence /depth values get bigger.
ReplyDeleteFor example right at the start, everything looks fine, but as soon as I enter the Interior of a house, the geometry looks somewhat inside-out.
Reducing depth and convergence helps a lot, but the effect is still visible when zooming in.
Any idea how to solve that?
Thanks!