Friday, May 18, 2018

FAR: Lone Sails

3Dmigoto 3D Vision DX11 Fix
What this mod does:
- Fixes shadows, lights & various haloing issues
- Adds a low convergence preset on the 'Caps Lock' key & the Xbox controller 'Left Bumper'.

Installation:
1)  Download this ZIP file and extract the contents into the game directory.

2a) For the GOG version:
  • Run the game using the included shortcut "FARLoneSails- 3Dmigoto.bat"

2b) For the Steam Version:
  • In your Steam library, right click on "FAR: Lone Sails" and select "Properties"
  • Click "Set Launch Options"
  • In the box, type -window-mode exclusive and click "Ok"


- Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon

8 comments:

  1. thanks for this amazing fix.
    Great work for this "great little" game.
    surprised to find a patch for it.
    thanks again.
    A french fan

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  2. WOW, had my eye on this game secretly hoping for a 3D fix. now I guess I have no excuse, thanks so much!!!

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  3. Thanks SO much - having enormously enjoyed playing through Limbo and Inside in 3D (thanks to all you guys) when I saw this game launch on Steam I liked the look of it, but of course wanted to wait in the hope that there would be a 3D fix - didn't think it would happen so quickly, if at all. You are the best!!

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  4. Is it possible to run this game in SBS mode?

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    Replies
    1. yes I am running it in OU/TaB - works great!

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    2. Thanks for confirming...it's going to be awesome to play this on a big virtual 3D screen (using Virtual Desktop) on the Oculus Rift - did this with Limbo/Inside and Little Nightmares. Side scrolling atmospheric puzzle/adventure titles like this in VR are really under-rated - if you make the screen large enough that you can barely see the edges it's surprisingly immersive - I guess having a 3D projector would be similar, but I don't have either the space or the money for that!

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  5. Simply a Thank You Very Much :-)

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  6. Hey, I'm playing the Steam version and i do have some annoying effects when convergence /depth values get bigger.

    For example right at the start, everything looks fine, but as soon as I enter the Interior of a house, the geometry looks somewhat inside-out.
    Reducing depth and convergence helps a lot, but the effect is still visible when zooming in.
    Any idea how to solve that?
    Thanks!

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