Sunday, December 30, 2018

11-11: Memories Retold (removed painting effect) - 3DV-Ready-Fix - V-1.00 - Losti


11-11: Memories Retold (removed painting effect) - 3DV-Ready-Fix - V-1.00 - Losti


***This fix was made with UINITY-Universal-Fix by DHR***

***3D is only working without the painting effect!!!***



---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D


Special Thx goes to:

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!!
DHR                    - for the UNITY-Universal-Fix
djbnew                - for a donation making it possible to purchease this game !!!!





Further donation for shader-hackers directly involved in this fix:

DHR                     - dhr.donation@gmail.com

_________________________________________________
--- ~4 hrs time of development later ---                      
_________________________________________________


Latest Update: V1.00 - 30.12.2018

- release


1.  Fixed

- UE4 Universal Fixes including all effects mentioned there(DHR)
- HUD (Losti)
- killing painting effect for different situations (Losti)


2.  Issues left

- some strange light from bulbs viewing it at a special angel

3.  Download



4.  Introduction to get it working

- uninstall old fixes!!! ... if you have used a WIP or updating to the latest fix if there is an update
- install the latest NVIDIA driver
--- If you have any trouble that is not described in section 2, use DDU and clean install your graphic driver
- download and extract the archive to your game main directory, where the "11-11 Memories Retold.exe" is located
- start the game with 1111.cmd to get 3D kick in!
- you have to disable the painting effect via a key (see section 5). There are 2 shaders caising this painting effect and in dependency of the situation in the game, you need to switch. I guess that one shader is for the effect in cutscenes, and one while normal paying. When ever you have a black screen or a not moving scene, please hit this key until you have a 3D-picture. The key swithes between those 2 disable modes.
==> Example: Starting the game will give you a black screen with the font is present, Press the disable key. After the cutscene you have to take a picture of a woman. You have to press the key again to get a 3D picture, otherwhise the camare image is black. 
- use the convergence cycle key for get low convergence in puzzles for example or adjust it easily in different situations for not braking your eyes

ADDITION:
- Because I wasn’t playing the game I do not have caught all the painting effect shaders in the game. You will get some painting effect in the game after the beginning, may you will get it for every chapter of the game....You need to do some action here for disable it and play in 3D. Please follow this little tutorial here:

https://forums.geforce.com/default/topic/1079534/3d-vision/1111-memories-retold-unity-2017-4/post/5954076/#5954076

==> if you have any trouble or issues you cannot solve please do not hesitate to contact me via my PayPal donation address, or in the 3D-Vision Forum



TB and SBS Mode (optional):
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.


4.1  Ingame Settings

- Everything you want 


5.  Key Settings


5.1  Key Settings (Keyboard + Mouse Gameplay)

"."
-  this is a cycle key
- d3dx.ini section: [Key2_SkipPainting_1_KB]
- Cycle between 2 modes of turn off the painting effect, the right one depends on the game situation

","
this is a cycle key
- d3dx.ini section: [Key1_Convergence_1_KB]
- cycle between 5 convergence settings


5.2  Key Settings (Controller Gameplay)

"XB_GUIDE"
-  this is a cycle key
- d3dx.ini section: [Key2_SkipPainting_2_XB]
- Cycle between 2 modes of turn off the painting effect, the right one depends on the game situation



"XB_BACK"
this is a cycle key
- d3dx.ini section: [Key1_Convergence_2_XB]
- cycle between 5 convergence settings


6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10

6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings
z1 = 1.2

z1
- general HUD-depth: the less the less the HUD depth, standard is 1.2

z2 / z3
- DO NOT TUCH, this is for disable the painting effect shaders!!!!


6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key




You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
- THANK you DHR for the UNITY universal fix!!!
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!

2 comments:

  1. Test comment for one you have not subscribed to. Reply to this, if you see it.

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    1. I see it but I have subscribed....but don’t know if I was before or after your message. Anyway I will subscribe to all the topics I create and everything is fine for the notification. THX BO3B.

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