Monday, December 31, 2018

The Bards Tale IV - Barrows Deep - 3DV-Ready-Fix - V-1.00 - Losti


The Bards Tale IV - Barrows Deep - 3DV-Ready-Fix - V-1.00 - Losti


***This fix was mainly made with UE4-Universal-Fix by DHR***

***Main Reflection-Fix-Formula by Masterotaku***



---------LATEST 3D-Vision-NV-Geforce Driver: 425.31----------



Special Thx goes to:

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!!
DHR                    - for the UE4-Universal-Fix
masterotaku      - for guiding me with his knowledge and provide the main reflection fix formula
                           - for help me fixing the MotionSickness and of cause your continuous support



Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

Help us 
keeping 3D-Vision alive, support shader hackers with some motivating beer here:


Further donation for shader-hackers directly involved in this fix:

DHR                     - dhr.donation@gmail.com
masterotaku        - masterotakusuko@gmail.com
DarkStarSword   - darkstarsword@gmail.com

_________________________________________________
--- ~64 hrs time of development later ---                      
_________________________________________________


Latest Update: V1.00 - 31.12.2018

- release


1.  Fixed

- UE4 Universal Fixes including all effects mentioned there (DHR)
- Reflections (Masterotaku, Losti)
- HUD / Autodepth (Losti)
- MotionSickness (Masterotaku, Losti)
- Additional fixes catched wrong by RegEx or not catched (Losti)


2.  Issues left

- some minor blinking/flimmer light spackles
- reflection is not 100 % OK in every angel of view, and becoming more worse with high separation but it's even totally ok here!
- some flimmering/blinking hair in dialoges
- some map/minimap one eye problems
- volumetric lights = disabled


3.  Download



4.  Introduction to get it working

- uninstall old fixes!!! ... if you have used a WIP or updating to the latest fix if there is an update
- install the latest NVIDIA driver
--- If you have any trouble that is not described in section 2, use DDU and clean install your graphic driver
- download and extract the archive to your "...\BardsTale4\Binaries\Win64" directory, where the BardsTale4-Win64-Shipping.exe is located
- follow section 4.1 !!!
- PLEASE press F10 if you load the game and it will remain 2D !!
- PLEASE read this: https://forums.geforce.com/default/topic/1063289/3d-vision/the-bards-tale-iv-dungeon-crawlers/post/5954306/#5954306

==> if you have any trouble or issues you cannot solve please do not hesitate to contact me via my PayPal donation address, or in the 3D-Vision Forum

TB and SBS Mode (optional):
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.


4.1  Ingame Settings

- Everything you want (I think ... not finally tested, fix is coming with RegEx on the fly Shader-Fixing that should catch all effects)
- if you have any trouble that is not described in section 2, use highest available settings and lower them step by step to see which one is causing issues
- choose FXAA or no AA but NOT Temporal AA
- disable motion blure ("Bewegungsunschärfe")


5.  Key Settings

","
-  this is a cycle key
- d3dx.ini section: [Key3-HudDepth]
- Cycle depth of the HUD

"."
-  this is a cycle key
- d3dx.ini section: [Key3-Crosshair]
- Cycle depth of the Crosshair

"ALT"
-  this is a toggle key
- d3dx.ini section: [Key6-ReadNotice]
- for reading notices and or if you need no depth in menue things....


6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10

6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings
;HUD DEPTH
z1 = 0.5

;CROSSHAIR DEPTH
z3=0.3

z1
- general HUD-depth: the less the less the HUD depth, standard is 0.5


z3

- general HUD-depth: the less the less the HUD depth, standard is 0.3


6.2  3Dmigoto - Preset Changes

----only for more advanced users---

- change the settings for the presets if you dont like it

Sections:

[PresetFightPreset]
[PresetDialogPreset]
[PresetMenuePreset]


6.3  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key




You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
- THANK you DHR for the UE4 universal fix!!!
- THANK you masterotaku for the UE4 reflection fix!!!
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!

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