Amazing Work Neovad It is thanks to people like you that put there hard work/time/effort in that 3d Vision is still alive and kicking! Again thanks for all the fixes!
Thanks very much for releasing another fix neovad. Unfortunately this one doesn't work for me. Your fix definitely kicks in because the 3D kicks in (it doesn't at all without the fix) and I can adjust the depth of the HUD. However, in the woods at the start of the game the areas that are brightly lit look really bad in 3D as if there's no fix at all for these areas. I tried uninstalling and reinstalling the fix, restarting my computer a few times, I tried a few different Nvidia drivers, and I tried changing the profile to the Witcher 3 profile, but nothing made any difference. Please let me know if you think there is anything that might help. Thanks again, Mike.
Thanks very much for replying to me neovad and your suggestions about convergence. No luck unfortunately :-( The problem I'm seeing is still there at convergence 0.3. I actually tried a few difference convergence settings and the problem didn't really change at all. If you think it would be helpful I've taken a couple of 3D screenshots of the problem. I don't know how to post the screenshots here though, so if you would like to see them please let me know the best way to send them to you. Thanks again, Mike.
Be sure to try 3DFM once it supports this game, it can sometimes fix known problems.
You can also try changing the calls=1 in the d3dx.ini, and make sure that it generates a d3d11_log.txt file, as a way to verify that the fix and 3Dmigoto is active. If it looks the same as no fix, it could be installed incorrectly.
For posting screen shots, best way to do that is to upload them to Phereo. That's the replacement for 3DVisionLive and is easy to use.
Thanks bo3b. Changed to calls=1 and it did generate the log file, so looks like the fix is active. And thanks neovad, I think you might have found the source of my problem. I got the game from steam and the unity version is later than yours. I have a go at downgraded that game on steam as per this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1086279994 Wish me luck :-) Cheers, Mike
Rolling back to a previous version via "download_depot 696530 696531 171949017461662709" fixed the issue for me. It obviously was caused by steam / GOG version mismatch. (BazzaLB)
Amazing Work Neovad
ReplyDeleteIt is thanks to people like you that put there hard work/time/effort in that 3d Vision is still alive and kicking!
Again thanks for all the fixes!
Thanks very much for releasing another fix neovad. Unfortunately this one doesn't work for me. Your fix definitely kicks in because the 3D kicks in (it doesn't at all without the fix) and I can adjust the depth of the HUD. However, in the woods at the start of the game the areas that are brightly lit look really bad in 3D as if there's no fix at all for these areas. I tried uninstalling and reinstalling the fix, restarting my computer a few times, I tried a few different Nvidia drivers, and I tried changing the profile to the Witcher 3 profile, but nothing made any difference. Please let me know if you think there is anything that might help. Thanks again, Mike.
ReplyDeleteSet convergence less than 1.0. Press NUM0 to see it value. You can press F9 in this mode to disable fix to see difference
ReplyDeleteConvergence should be about 0.3
ReplyDeleteThanks very much for replying to me neovad and your suggestions about convergence. No luck unfortunately :-( The problem I'm seeing is still there at convergence 0.3. I actually tried a few difference convergence settings and the problem didn't really change at all. If you think it would be helpful I've taken a couple of 3D screenshots of the problem. I don't know how to post the screenshots here though, so if you would like to see them please let me know the best way to send them to you. Thanks again, Mike.
DeleteBe sure to try 3DFM once it supports this game, it can sometimes fix known problems.
DeleteYou can also try changing the calls=1 in the d3dx.ini, and make sure that it generates a d3d11_log.txt file, as a way to verify that the fix and 3Dmigoto is active. If it looks the same as no fix, it could be installed incorrectly.
For posting screen shots, best way to do that is to upload them to Phereo. That's the replacement for 3DVisionLive and is easy to use.
May be you have another version of game. My version is 1.5.1505 64bit from GOG. Unity version (version of LakeRidden.exe) is 5.6.6.44065
DeleteThanks bo3b. Changed to calls=1 and it did generate the log file, so looks like the fix is active.
DeleteAnd thanks neovad, I think you might have found the source of my problem. I got the game from steam and the unity version is later than yours. I have a go at downgraded that game on steam as per this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1086279994
Wish me luck :-)
Cheers, Mike
Rolling back to a previous version via "download_depot 696530 696531 171949017461662709" fixed the issue for me. It obviously was caused by steam / GOG version mismatch. (BazzaLB)
DeleteRolling back to that version worked for me too, yipee!!!!
DeleteThanks again neovad and bo3b for all your help :-D
Cheers, Mike