Monday, June 3, 2019

Layers of Fear 2 (DX11)


Fix:
- Shadows
- Lights
- Reflections & SSR
- Lights Shafts
- Decals
- HUD

TB and SBS Mode (optional):
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

Ini Settings:
In the engine.ini (see location in pcgamingwiki) use this:

[SystemSettings]
r.MotionBlurQuality=0
r.volumetricfog=0
r.AllowOcclusionQueries=0

Notes:
- r.volumetricfog=0 disable some volumetric fog that is used in a couple of places.
- r.AllowOcclusionQueries=0 fix some geometry flickering/missing issues. This will work in others UE4 games.

Instructions:
- Extract where LOF2-Win64-Shipping.exe (\Layers of Fear 2\LOF2\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com

3 comments:

  1. Amazing work DHR!
    Had a blast playing the first one
    Can`t wait to trie the second one
    Again huge thanks!

    ReplyDelete
  2. thanks again, works perfectly fine win 10 ...

    ReplyDelete
  3. dear DHR every thing in 3d is amazing just I see lots of small pixel boxes around bulbs in game even in 2d mode.even after changing various settings in game no use.

    ReplyDelete