Green Hell - 3D-Vision-Fix - Losti - V1.00
***This fix was made by Losti with modifications for DHRs UNITY Universal Fix***
---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D
Special Thx goes to:
DHR - for UNITY-UNIVERSAL FIX - donate @ dhr.donation@gmail.com
DHR - for UNITY-UNIVERSAL FIX - donate @ dhr.donation@gmail.com
DarkStarSword - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate (https://www.paypal.me/DarkStarSword) or support @ https://www.patreon.com/DarkStarSword
masterotaku - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com
_________________________________________________
--- ~7 hr time of development later ---
_________________________________________________
Update: V1.00 - 08.10.2019
- release
1. Fixed
- Define Stereo Falgs with 5008 and use StereoTextuesEnabled at 23 will fix most things in this game with an additional RegEx for Halos added to DHRs universal fix and of course the HUD:
- everything by DHRs UNITY UNIVERSAL fix except:
- additional halos (Losti)
- HUD (Losti) including auto depth crosshair
- Render Target Correction using Stereo flags 5008 (Losti) - ==> THANK YOU Masterotaku for the trick with the 5000/5008 correction via RenderTargetOverride (told me for UE4 Engine games) this is also working for other engines! donate @ masterotakusuko@gmail.com
- Render Target Correction using Stereo flags 5008 (Losti) - ==> THANK YOU Masterotaku for the trick with the 5000/5008 correction via RenderTargetOverride (told me for UE4 Engine games) this is also working for other engines! donate @ masterotakusuko@gmail.com
2. Issues left
- nothing seen, means:
You have other issues and/or can present a savegame with a static scene having an issue???? --- please privide a screenshot and a savegame to rauti@inetmx.de
3. Download
4. Introduction to get it working
- be sure to remove old versions using uninstall.bat
- copy archive files to ...GAMEDIRECTORY\
- start the game with gh.cmd
- ensure full screen in game
- press F7 if you are not in fullscreen
- copy archive files to ...GAMEDIRECTORY\
- start the game with gh.cmd
- ensure full screen in game
- press F7 if you are not in fullscreen
4.1 Ingame Settings
- up to you (i think), the fix was made with MAXED out settings,if there are any issues, please provide your settings, try maxed out settings !
5. Key Settings
5.1 Key Settings (Keyboard + Mouse Gameplay)
"."
- cycle HUD-Depth, cycle it back with ","
"T"
- in game defaults this is the WalkiTalki key, while hold this key it adapts the depth for not breaking your eyes while holding
"+"
"T"
- in game defaults this is the WalkiTalki key, while hold this key it adapts the depth for not breaking your eyes while holding
"+"
- same like pressing "T" but toggles the low depth, and reenable your depth pressing this key again ... if you need
5.2 Key Settings (Controller Gameplay)
---- game do not have real gamepad support, only some keys are working but it seems not to be completely implemented ---
6. Key Setting - Customization
----only for more advanced users---
If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10
6.1 3Dmigoto - Constants
----only for more advanced users---
- the fix comes with the following default constant settings:
;HUDDEPTH
x20=0.3
6.2 Advanced Key Config
----only for more advanced users---
You can define keys in [Constants] section with:
[KeyWHATEVERYOURNAMEIS]
Key = KEY
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX
- for choosing a key look here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes
Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key
You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.
Acknowledgements
- THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
- NVIDIA for creating 3D-Vision as a tech!
Acknowledgements
- THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
- NVIDIA for creating 3D-Vision as a tech!
Thanks Losti, looks great!
ReplyDeleteIf anyone wants SLI compatibility without flashing screens etc, this works for me - add to [Profile] section in d3dx.ini
; SLI Compatibility
; - Hacks
0x00a06746=0x00010100
; DX11 Bits
0x00a06946=0x0C0000F5
; SLI Broadcast
0x00A0694B=0x0000100A
thanks losti.. great fix
ReplyDeletequestion to djgrege: I used your sli bits.. 100% utilization and great fps improvement
but lights are shutting off.. like everything becomes too dark..
someone can help?
thanks
Only in SLI?
DeleteI can check this here i also have SLI may find some other values.
hi losti,
DeleteI now checked.. not only in SLI!
when uninstalling your fix the lights return. installing the fix a gain and its dark.
not related to SLI
and I turned off SLI and this behavior still happens. when installing the fix everything is darker
ReplyDeleteok..update..
ReplyDeletejust copy paste the d3dx from ghost of a tail and everything seems to be alright so its something with the setting inside the d3dx..
im using an the LG C6 with edid override btw.
Fix doesn't seems to work on latest versions
ReplyDeleteI get a lot of stereo bugs
Can you please check the properties of the exe and tell me the file Version from the Details hab ob the properties for this file?
DeleteCant see any issues here with version 1.3.2. you have done something wrong or the fix is not installed.
DeleteDownload link dont work. Can you reupload fix? And at the same time update to version v2.0.4 pls. TY.
ReplyDeleteFixed. You can download older version. Most likely only useful if you download an earlier version of the game that matches as well.
DeleteTY.
DeleteIt is great in stereo and I think Green Hell could be even more immersive with auto-convergence
ReplyDelete