Saturday, November 23, 2019

Turok 2: Seeds of Evil [DX11]

3D Vision fix for Turok 2: Seeds of Evil. It's only for the remaster running in DX11 mode, not for the original game. Tested with ingame version 1.5.9, GOG version

- Stereoized bloom and similar effects thanks to a profile setting change.
- Deferred shadows.
- Deferred decals.
- Lighting.
- Screen space reflections.
- Transparent enemies.
- Skybox at more depth.
- Weapon convergence (customizable with a hotkey), also for weapon scopes. Warning: mods that change weapon textures are not supported for this modification, because it's done by texture.
- Sun rays ("light scatter" ingame) and the sun itself.
- Water refraction and reflections.
- The fix includes a dynamic crosshair (and hints) and/or HUD feature, and also a colorblind mode for the crosshair.

Known issues
- The weapon convergence mod affects some models in the model viewer menu in the options. Easily fixable by using the weapon convergence hotkey temporarily to go back to the original value.

- Download this file and extract its contents in the "Turok2 EX" folder, where "horus_x64.exe" is.
- Launch the game and let it overwrite the profile.

F1: convergence presets.
F2: HUD depth presets.
F3: HUD toggle. Not disabled by default.
F4: dynamic crosshair presets. By default only the crosshair and hints have dynamic depth, but pressing this will enable it for the HUD too (by screen center or by vertex) or disable it for everything. Whatever isn't dynamic can be used alongside the F2 and F3 hotkeys. Be warned that using it for the whole HUD increases GPU usage substantially. I recommend not touching this hotkey.
p: crosshair size presets (x2, x3, x4, x1). Not modified by default. The game doesn't scale the crosshair when you use a high resolution, so I made these multipliers to make it easier to see.
l: dynamic crosshair samples presets (4000, 8000, 12000, 16000, 24000). By default the fix uses 4000. More samples make the crosshair change depth in a smoother and more precise way, but it increases GPU usage, especially if you make all the HUD dynamic.
m: weapon convergence presets (0, 4, 8, 12.5, 16, 20, 24). Default is 12.5, which looks like the most realistic. This can change the size appearance of weapons.
k: ground screen space reflections distance presets. The game by default reflects things that are up to a set distance, let's call it 128 (number used in a shader). This key also gives the option for 256, 512, 1024 and 2048. Higher distance also means more GPU usage.
i: colorblind crosshair mode. It makes red crosshairs bright green and more opaque (I couldn't change it to blue), which is at least easier for me to see especially in combination with the "p" hotkey.

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account:

1 comment:

  1. that's so great to fix old games like this ! thank you Masterotaku !