3D Vision fix for DRAGON QUEST HEROES II.
Fixed
- Lighting.
- Shadows.
- Decals.
- Haloing problems.
- Water.
- Light shafts.
- Sun position.
- Skybox.
- Screen space reflections.
- Realistic specular reflections.
- Volumetric fog.
- Correctly stereoized HUD elements like dialog bubbles, nameplates, damage numbers, etc, which have a real position in space. The rest of the elements (character bars, portraits, minimap, text dialogs) are affected by static HUD depth presets.
- Stereoized status effects on characters/enemies to full depth (they are flat textures and the shader has no depth).
Installation
- Download this file and extract its contents in the "DRAGON QUEST HEROES™ II" folder, where "DQH2.exe" is.
- Run the game and let it overwrite the Nvidia profile.
Important warning
For some reason this game refuses to load any HLSL shader, be it from the game or from 3Dmigoto, meaning that you can't use the SBS/TAB/interlaced shader nor the upscale shader from 3Dmigoto. You have to play this game via 3D Vision, 3D Vision Discover, 3DTV Play or HelixVision.
Hotkeys and features
- F1: convergence presets (0, 100, 250, 350). 350 as the default setting.
- XB_LEFT_THUMB: low convergence preset toggle (100 convergence). Preferable for conversations and stores, rather than using F1.
- F2: HUD depth presets, for static elements and movies. 40% depth by default.
- F4: screen space reflections rays multiplier (1, 2, 4, 8, 16). By default x1. This controls how many things can be reflected by SSR. A bigger multiplier means more GPU usage. You won't see the visual effects of this unless you use the F5 hotkey too.
- F5: screen space reflections fade effect (1, 0.75, 0.5, 0.25, 0). x1 by default. This hotkey is needed if you use F4, to unlock the extra reflected space that it's going to use. If you use this hotkey alone, you will see the limited reflected space but without a smooth fade effect.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
- Lighting.
- Shadows.
- Decals.
- Haloing problems.
- Water.
- Light shafts.
- Sun position.
- Skybox.
- Screen space reflections.
- Realistic specular reflections.
- Volumetric fog.
- Correctly stereoized HUD elements like dialog bubbles, nameplates, damage numbers, etc, which have a real position in space. The rest of the elements (character bars, portraits, minimap, text dialogs) are affected by static HUD depth presets.
- Stereoized status effects on characters/enemies to full depth (they are flat textures and the shader has no depth).
Installation
- Download this file and extract its contents in the "DRAGON QUEST HEROES™ II" folder, where "DQH2.exe" is.
- Run the game and let it overwrite the Nvidia profile.
Important warning
For some reason this game refuses to load any HLSL shader, be it from the game or from 3Dmigoto, meaning that you can't use the SBS/TAB/interlaced shader nor the upscale shader from 3Dmigoto. You have to play this game via 3D Vision, 3D Vision Discover, 3DTV Play or HelixVision.
Hotkeys and features
- F1: convergence presets (0, 100, 250, 350). 350 as the default setting.
- XB_LEFT_THUMB: low convergence preset toggle (100 convergence). Preferable for conversations and stores, rather than using F1.
- F2: HUD depth presets, for static elements and movies. 40% depth by default.
- F4: screen space reflections rays multiplier (1, 2, 4, 8, 16). By default x1. This controls how many things can be reflected by SSR. A bigger multiplier means more GPU usage. You won't see the visual effects of this unless you use the F5 hotkey too.
- F5: screen space reflections fade effect (1, 0.75, 0.5, 0.25, 0). x1 by default. This hotkey is needed if you use F4, to unlock the extra reflected space that it's going to use. If you use this hotkey alone, you will see the limited reflected space but without a smooth fade effect.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
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