Thursday, December 26, 2024

Sonic Colors: Ultimate







geo-11 fix for Sonic Colors: Ultimate.


Fixed
- Lighting.
- Haloing issues.
- One-eye issues.
- Radial blur.
- Underwater effects.
- Lock-on icons at dynamic depth.


Installation
- geo-11 fix (with build v0.6.164): download this file and extract its contents in the "SonicColorsUltimate\exec" folder , where "SonicColorsUltimate.exe" is. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need.
- Run the game.


Hotkeys
F1: convergence presets (16, 24, 32). 16 by default.


Notes
- I wasn't able to make the fix work alongside HedgeModManager. Both try to use "d3d11.dll" and this time Ultimate ASI Loader didn't help. At least the last time I tried.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

5 comments:

  1. This is a Masterpiece. Great job!

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  2. Glad to have more Sonic games in 3D!

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  3. The HUD dynamic depth only works at 2560x1440 or maybe lower. 3840x2160 does not work. Can use in-game borderless fullscreen to upscale.

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    Replies
    1. I played the whole game at 3840x2160, and also tested other resolutions, and there wasn't any problem with the dynamic depth that I applied to some HUD elements (lock-on and level select related stuff). I checked it just now and it was OK. Even the first screenshot of this blog post was taken at 3840x2160.

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    2. Hmm... I wonder if it's some weirdness with Geo-11 Interlaced mode. Changing resolution got the dynamic HUD elements to work on my TV. Finished my playthrough and everything else was fantastic!

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