Natsu-Mon is a spiritual sequel to the Boku no Natsuyasumi games about spending a summer in the Japanese countryside: Exploring, Climbing, Fishing, Bug-Catching, and doing various quests around town.
Fixed:
- Monoized scenes with 2D backgrounds (see last photo)
- Enabled UE4 Universal Fix's Auto Convergence and Dynamic Crosshair Depth (may want to disable the crosshair depth sometimes as it interferes with textboxes)
Instructions:
- Run the Game once in 2D then exit
- Download this file and extract it to your "Natsumon\Natsumon\Binaries\Win64" directory
- Run the "0000_Start_GEO11.cmd" for the first run (can run the game normally afterwards) and choose your Output Mode and Normal Launch
- You can open the UE4UF menu in game with "F2" and toggle some settings if desired
- Setting a static UI depth greater than 0 will cause the screen border to look weird
- Disable the dynamic crosshair depth with "~" if desired as it affects other HUD elements
- The depth maybe stuck at 0 after setting your resolution in game, so increase it with "Ctrl + F4"
- The auto-convergence doesn't always respond consistently
Thanks:
To the developers: Losti, DHR, masterotaku, DarkStarSword, DJ-RK, Bo3b, DaveGL1234, Flugan, and any others I missed
For help: masterotaku, SinsOfSeven, Grazaerd
For help: masterotaku, SinsOfSeven, Grazaerd
Good Job!!
ReplyDeleteI found I missed fixing the 3840x2160 resolution. I need to go back and update it sometime. For now, only play at 1280x720, 1920x1080, or 2560x1440 in-game resolution and use Geo-11 upscaling if needed.
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