Those Who Remain V.2.00 -- Fixed using UNITY-AutoFix
— by DSS and Losti —
Info
- This Game is fixed using AutoFixed Shaders created by DarkStarSwords UNITY Autofix Script
- AutoDepthCrosshair and HUD-Fix by Losti
- AutoConvergence by Losti (Auto Convergence Scripts from DarkStarSword), but its not working properly because there are no shadow shaders, so its disabled, ENABLE it by remove the ";" from this line in the d3dx.ini ifyou want to give it a try:
;include = ShaderFixes\auto_convergence.ini - Refixed Dynamic-Lights by Losti
- Changed main Light-Sahder to fix reflections by Losti
- Tested by Losti
- NOTE: Vol Fog/Lights are some times a bit too high in depth/incorrect, but it's likely playable, i can't fix this in a quick way, SORRY!!
- PLASE: IGNORE THE WARNINGS (BEEP sound and orange letters in game at game start), it's related to the disabled AutoConvergence but I have left anything enabled except the ini include to give you some kind of AutoConvergence to try!
Download and Instructions:
- Those Who Remain 3D-Fix - V.2.00
- extract this to main game folder
- set game in options to full screen!
- if 3D will not cick in, press ALT+ENTER and ALT+ENTER again
- NUMPAD / will cycle HUD-DEPTH
- NUMPAD * for LOW/HIGH convergence
Problems or Issues?:
- send me an EMAIL! With Screenshot/s and Save game/s!
Optional donations
Donations for to show appreciation and provide funding towards future game fixes
DarkStarSword: via PayPal: www.paypal.me/DarkStarSword or support @ https://www.patreon.com/DarkStarSword
Awesome work thanks.
ReplyDeleteThank you for reportingthis! I have fixed it in the UPDATE just released @ the blog above!
ReplyDelete