3D Vision fix for The Talos Principle, using the DirectX 11 renderer.
Fixed
- Dynamic lighting and shadows.
- Reflections and other haloing problems.
- Fog.
- Light shafts.
- Heatwave distortion.
- Distant geometry and skyboxes put at more depth when they were too close.
- Correctly stereoized crosshair.
- Stereoized parallax occlusion mapping.
- Stereoized specular reflections.
Known issues
- In very few locations, parallax occlusion mapping may be stereoized incorrectly. This happens when the game doesn't have a specific source for coordinates available.
- In very few locations, specular reflections may remain at surface depth. This happens when the game doesn't have a specific source for coordinates available.
- The game doesn't want to show refractions/reflections at the sides of some effects when the separation of the effect is too high. This shows as "stretching".
- The white outlines of interactive objects don't exactly follow the geometry of the object, but the depth of the 2D outline is mostly OK.
Installation
- Download this file and extract its contents in the "The Talos Principle\Bin\x64" folder, where "Talos.exe" is.
- Run the game and let it overwrite the Nvidia profile.
- Configure the game to use the DirectX 11 renderer (the game uses it by default).
Recommendations
- Set the parallax occlusion mapping settings to their maximum.
Hotkeys
- F4: convergence presets (0.333333, 0.666666, 1). 1 by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
WHat happend, that your give us so many fixes the last days? :D
ReplyDeleteThis is awesome! I love the Talos principle and did not finish one of the endings. And did not collect all stars. I played with partly broken 3D from a prototype that 4everawake had made, but now I need revisit. Thank you kind sir!
ReplyDeleteOMG !!! thank you man :-) Love this game
ReplyDeleteThank You very much masterotaku, I've played this 3 times, and will again!! I appreciate it. 1809/425.31
ReplyDeleteI can't get this to work with geo-11 :( I get stereo image, but it's the just same picture twice with no 3D effect whatsoever. Tried playing around with the separartion/convergence parameters, but no luck. What could I be doing wrong?
ReplyDeleteI never completed the first game and just got back to it, before the release of the sequel (which is shaping up to be amazing if the demo is any indication).
DeleteI used geo-11 0.6.182 and I had the same issue with identical left and right images. I dug into the graphics options to see if any particular setting is causing this and I found the culprit.
To solve the issue, go to Options -> Graphics Options and set the "Max 3D Rendering MPIX" setting to the lowest possible value (it's "0.8 (1024x768)" in my case) which immediately fixes the issue - you can now see the background scenery at the proper depth. Then just increase it back up to the desired setting - I use "Unlimited" - the 3D remains unaffected. You need to do this every time you start the game :/
Thank you!!! As soon as I touched the MPIX setting, the game crashed, but when I started it again I got correct stereo :)
DeleteRTX 2070 here - great job - thank you!
ReplyDelete