Thursday, August 18, 2022

Rayman Origins [DX11]








geo-11 fix for Rayman Origins. It requires dgVoodoo to wrap DX9 to DX11.


Fixed
  • Haloing issues.
  • Scissor clipping of elements that had problems with it (forks, knives, and other things).
  • World map static paper texture now at full depth.


Installation
  • geo-11 (with build v0.6.58): download this file and extract its contents in the "Rayman Origins" folder, where "Rayman Origins.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use "direct_mode = nvidia_dx11" in "d3dxdm.ini".
  • Download the latest version of dgVoodoo. Confirmed latest working version is v2.79.2.
  • Copy the "D3D9.dll" file from the "MS\x86" dgVoodoo folder to the "Rayman Origins" folder.
  • Open "dgVoodooCpl.exe" to configure the game like this (you decide how much VRAM you want to reserve. Probably 1 or 2 GB is enough):



  • After applying the settings, it should have generated a "dgVoodoo.conf" file in the "Rayman Origins" folder.
  • Launch the game and play in fullscreen.


Hotkeys
  • F1 or XB_RIGHT_THUMB: convergence presets (4, 6, 8). 6 by default. I recommend the default to not have closeups too close to your face.
  • F2 or XB_LEFT_THUMB: HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%). 0% depth by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

1 comment:

  1. This game in stereoscopic vision is truly something to behold!

    ReplyDelete