Sunday, October 29, 2023

Octopath Traveler II






geo-11 fix for OCTOPATH TRAVELER II. This uses the UE4 universal fix as the base.


Fixed (compared to the universal fix at the time)
- Fixed transparency effects of geometry.
- HUD at depth when necessary.
- Temporal antialiasing.
- Water.
- Vignette.
- Other effects.


Installation
geo-11 (with build v0.6.182): download this file and extract its contents in the "Octopath_Traveler2\Octopath_Traveler2\Binaries\Win64" folder, where "Octopath_Traveler2-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, only "nvidia_dx11" works properly.
- Run the game and let it overwrite the Nvidia profile when asked.


Hotkeys (numbers aren't from the numpad)
0: depth of field toggle. Not disabled by default. Disabling this effect can free a lot of GPU usage.
F5: sprite filter toggle. Disabled by default. This gives sprites the same "unfiltered" look as in the first game.
F6: vignette toggle. Disabled by default.

Recommendations
- If you need to save some GPU usage without sacrificing resolution, disabling depth of field with the 0 key can be a good idea. There are some areas where it's noticeable that the effect was intended to be enabled, because you'll clearly see the far edge of the game map.
- To enable TAA (if you want it), which fixes shimmering problems, edit the "Engine.ini" file in "%USERPROFILE%\Appdata\Local\Octopath_Traveler2\Saved\config\WindowsNoEditor" folder and only set "r.DefaultFeature.AntiAliasing=2" under "[SystemSettings]".
- Another option (better than the default FXAA) is doing the same but using "r.PostProcessAAQuality=0". It will disable all antialiasing.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

No comments:

Post a Comment