(Why can't I edit my published comment but only delete it?!) Thank You for Your fix! Playing the game now I have made a little addendum to Your fix. As the game has some issues with stencil cutout for distant lights I added a DX9settings.ini file with SkipSetScissorRect = true which removes this issues. The addendum also includes vertexshaders that push the HUD and menus to more depth and make the 2D HUD for the detective mode more pleasent. I also added an optional pixelshader for the detective mode. The shader removes the visual distortions when enabling this mode but remains the highlights for enemies and important objects. There are still some post effects (bloom, etc.) disabled when You enter the detective mode but especially inside buildings the detective mode doesn't visually hurt so much any more ;) If You don't like this modification don't copy the PixelShaders folder. The original fix from Artur is still needed. Download the addendum here: https://s3.amazonaws.com/3d4dd/BAA+addendum.zip BTW: I play the original version and not the GOTY edition. But I think the addendum should work for GOTY, too. @Artur: feel free to include my addendum into Your fix if You want to ;)
And Batman Arkham Knight?? Sli kicks in when it's in 3dvision mode... Will be a fix for it? :) Thanks for all the support Helixfax team.
ReplyDeleteYes!!!yes yes yes!!!
ReplyDeleteGot Arkham knight on sale and still whaiting for fix!!!
Please fix it
Please don't ask for other games on fix pages- you are basically telling the ShaderHacker you couldn't care less about this game.
ReplyDeleteGo here instead: WishList
sorrry sorry! I will not anymore!!! Just cant wait :-(
ReplyDeleteThank you for shaderhacker for fix, and thanks to whole respectful community for their miracles and magic!!!
This comment has been removed by the author.
ReplyDelete(Why can't I edit my published comment but only delete it?!)
DeleteThank You for Your fix! Playing the game now I have made a little addendum to Your fix. As the game has some issues with stencil cutout for distant lights I added a DX9settings.ini file with SkipSetScissorRect = true which removes this issues. The addendum also includes vertexshaders that push the HUD and menus to more depth and make the 2D HUD for the detective mode more pleasent. I also added an optional pixelshader for the detective mode. The shader removes the visual distortions when enabling this mode but remains the highlights for enemies and important objects. There are still some post effects (bloom, etc.) disabled when You enter the detective mode but especially inside buildings the detective mode doesn't visually hurt so much any more ;) If You don't like this modification don't copy the PixelShaders folder. The original fix from Artur is still needed.
Download the addendum here: https://s3.amazonaws.com/3d4dd/BAA+addendum.zip
BTW: I play the original version and not the GOTY edition. But I think the addendum should work for GOTY, too.
@Artur: feel free to include my addendum into Your fix if You want to ;)