Monday, January 15, 2018

Immortal Redneck [DX11]

F1 - toggle different values HUD and crosshair depth
F2 - enable/disable gun (disable it on high levels of convergence)

  1. Download Tested on and extract the contents into the game directory.
  2. Use Nvidia Inspector to assign the game's EXE to the profile "3D-Hub Player". (For instructions on how to assign profiles, see this guide)
  3. In your Steam library, right click on "Immortal Redneck" and select "Properties"
  4. Click "Set Launch Options"
  5. In the box, type " -window-mode exclusive" and click "Ok"
  6. If you use not steam version in desktop shortcut's properties in object field add " -window-mode exclusive" after 'ImmortalRedneck.exe'.
I made this using DarkStarSword's Unity template.
If you like this mod, please consider supporting DarkStarSword on Patreon

P.S. I've created "Unity Game Wishlist" HERE

P.P.S. Oh my god, I can fix even Unity 5.6 (not allowed by DSS's template yet)


  1. Good to know - I knew the file format changes should work for 5.6, but hadn't tested it or checked if there were any new lighting shaders that might need to go in the template :) Let me know if you try it on a Unity 2017 game - I also haven't tested that version.

    1. In 5.6 there were problems with 23 and 25 types (unity default resources) of shader_type_mapping in Also I've added "elif date in (201510240, 201608170, 201609010):" in line 337 and "assert(date in (201509030, 201510240, 201608170, 201609010))" in line 407 and "if date == 201608170 or date == 201609010:" in line 407 of Also I've added "read -n1 -r -p "Press any key to continue..." key" after 30 line of to delete problem resource file manualy at next run

    2. Bad news - in Unity 2017.2.0 problems in Even when I've replaced line 354 with " (unity_version, ) = struct.unpack('11s'," - version length was 8. Script even unpaked about 20 raw files but then "assert(b1 == 0) AssertionError" in line 375