Sunday, January 14, 2018

Sniper Ghost Warrior 3 (DX11)

- Shadows
- Lights
- CS Tile Lights
- SSR and Reflections
- Volumetric Lighting
- Decals
- Halos in effects
- Lights Shaft
- HUD and Crosshair

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

- Use Shadows, Shader Quality and Shading in the HIGHEST (at least those 3 to make the fix work properly)
- Copy-Paste this lines in the game.cfg (\Sniper - Ghost Warrior 3\GameSDK):
   r_DepthOfField = 0
   r_MotionBlur = 0
   r_SSDO = 0

- "P" key to cycle Crosshair or you can disable in the game menu

- Not all HUD elements are in depth, because they share the same texture, so break others stuff.
-  r_SSDO = 0 disable that strange type of AO...make some stuff a litte blurry. You still have a normal AO.

- Extract where SGW3.exe is located (\Sniper - Ghost Warrior 3\win_x64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".



** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account:


  1. nice, now i have reason to purchase the game. thanks man!

  2. Aren't we spoiled, only problem is to have enough time to all those amazing games in glorious 3D !!!
    HUGE thanks DHR :)

  3. Thanks dude, it looks perfect!

    1. some water reflections are wrong, did you notice that?

    2. Do you see that in a particular location... since this is "kind" of Open World...i probably miss a shader. I don't visit all spots.

      For example in the screenshot the water reflections is OK:

    3. It was in one of the very first mission, where we needed to rescue civils near an abandonned church in reconstruction.

    4. It was the water near the church

    5. I will check! But i remember the water was looking fine there.
      Be sure you use Shadows, Shader Quality and Shading in the HIGHEST.

  4. Amazing!
    Thanks a lot DHR!!!!!

  5. Awesome! I was waiting for it. Did not start to fix it by myself because of two reasons: 1st - Did not know how to fix Cry Engine 3 with it specific shaders and 2nd - It was quite playable in Compatibility Mode

  6. Thanks a lot DHR!
    i can see r_DrawNearFoV=55 in the game.cfg, i change to DrawNearFoV=2 in order to disable gun like your Crysis 3 fix,There is no change in the game ,any suggestion ?

    1. Hi daspwan!
      I think they remove that option...i also try it, and don't work for me too.
      Also try to separate the Hand and Gun to disable or change the convergence for the gun, but was impossible to separate :(

  7. tridef 3d has gun automatic detection and Independent convergence function in FPS games, (like what you did in prey,but no canying on the edge of the gun in tridef 3d,)tridef can't fix shaders one by one,what a pity

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  9. is this a fix for a non dx12 cards, amr? I have an AMD HD 6970, will it run with your fix?


    1. No, sorry, this requires NVidia 3D Vision as the base driver to provide the 3D image. We modify the 3D image to fix glitches. You can possibly use TriDef software which supports AMD.

      Presently only DX11 games, although that's not a limitation at present DX12 is not much enough of an advancement for game developers to spend the time.