Sunday, September 1, 2019

Remnant: From the Ashes - 3D-Vision-Ready-Fix - Losti - V2.01


Remnant: From the Ashes - 3D-Vision-Ready-Fix - Losti - V2.01


***This fix was made with DHR-Universal-Fix by Losti***


---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.nvidia.com/en-us/geforce/forums/3d-vision/41/299949/the-way-its-meant-to-be-played/


Special Thx goes to:

DHR - for UE4-UNIVERSAL FIX! - donate @ dhr.donation@gmail.com

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com
==> THANK YOU for the trick with the 5008 correction via RenderTargetOverride


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

_________________________________________________
--- ~17 hr time of development later ---                      
_________________________________________________




Latest Update: V2.01 - 01.09.2019
Shotgun issues fixed (but still static depth!)


Update: V2.00 - 31.08.2019
Note: remove old fix Versions!!!!
- fixes glass reflections
- fixes wrong shadows in cut scenes
- fixes menu shadow issues
- fixes shadow issues reported by oneofthe8devilz
===> Shotgun issues remaining!!!

Update: V1.10 - 31.08.2019
- added depth to the shotgun crosshair (its static, adjust depth with key ".")
- fixed a problem with not going down/up live/stamina bars
- added key for HUD-Depth (its now screen-depth as default because of clipping, move it into depth with key "," but dont complain about clipping)
- fixed a mussing light shader
- NOTE: The changes breakes shadows in the main menu, please ignore this!!!

Update: V1.02 - 24.08.2019
- optimized crosshair
- optimized reflection velocity


Update: V1.01 - 24.08.2019
- added missing Scalability.ini


Update: V1.00 - 23.08.2019
- release

1.  Fixed

- EVERYTHING coming up with the UNIVERSAL Fix but with (DHR)
-----> Need adjustment of the fix and some new things: 
- shadows (Losti)
- decalls  (Losti)
- lights  (Losti)
- some additional Shadows (Losti)
- HUD (Losti)
- reflections (Losti)


2.  Issues left

- some minor reflection issues and halos in dependency of the point of view

- HUD needs to be near screen depth to avoid scissor clipping

- some glass reflections are incorrect - fixed with V2.00
- in cut-scenes lights/shadows can be out of depth  - fixed with V2.00
- some strange shadow movement sometimes - fixed with V2.00
- main menu shadows are broken  - fixed with V2.00
- shotgun usag will make other thigs wrong:-(  - fixed with V2.01

You have other issues? --- please privide a screenshot and a savegame to rauti@inetmx.de


3.  Download


4.  Introduction to get it working

- copy archive files to ...GAMEDIRECTORY\Remnant\Binaries\Win64
- start the game and disable motion blure and set AA to low
- exit the game
copy the "Scalability.ini" to XXX:\Users\USERNAME\AppData\Local\Remnant\Saved\Config\WindowsNoEditor
- do not change AA and motion blure settings

4.3  Ingame Settings

- ONLY USE AA @ low!!! Otherwhise you run into motion sickness!!
- disable motion blure
- rest is up to you, if you cant live with some minor wrong effects, lower material and/or visual effect quallity!


5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

"ALT"
-  toggles LOW-DEPTH-PRESET for situations the depth is too high (press to enable, press again to disable and revert to your choosen depth or standard depth from the fix)

"+"
-  toggles LOW-ISSUE-PRESET for depth, means using this will make the remaining issues nearly gone, using 40 % depth and higher convergence. Its up to you to use if remaining issues bother you!!!

"."
-  adjusst depth for crosshair using shotgun

","

-  adjust HUD-Depth => not recommented, HUD in depth will cause clipping of it!



5.2  Key Settings (Controller Gameplay)

"XB_GUIDE"
-  toggles LOW-DEPTH-PRESET for situations the depth is too high (press to enable, press again to disable and revert to your choosen depth or standard depth from the fix)



6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10


6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings: --- DO NOT CHANGE!!!!!!!!

x51=0.0

x55=0.0


;decal
x10=1.0

;HudNear
x100=1.0

;HudIndicator
x2=0

;autoDepthEnable
x101=0.0

;HUDDEPTH
x105=0.01

;shotgun crosshair
x60=8.00

;normal shadow reflections out of dialoges
;x200=1.0

;AimIndicator
x50=0.0


6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key


You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
THANK you DHR for UE4 universal fix!!
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!

20 comments:

  1. Thanks Losti...thanks so much...working great...

    ReplyDelete
  2. Maybe I'm missing something but I can't to find the scalabilty.ini to copy?

    ReplyDelete
  3. May i forgott to copy to the Archive. Ill check this later

    ReplyDelete
  4. thank you very much, Losti
    is it possible to push crosshair more into depth ? i mean the default setting

    ReplyDelete
  5. can you give me a savegame where i have a crosshair? i only have the dot seen while targetting objects

    ReplyDelete
    Replies
    1. there is crosshair in the game (it cant be turned off) u set it to autodepth
      [ShaderOverride_GetDepthBuffer]
      hash=76dba668705750a7
      ;AO SHADER
      ResourceDepthBuffer = oD unless_null

      [ShaderOverride_AutoDepthHUD-1]
      Hash=77726e8bd1ae632c
      vs-t110 = ResourceDepthBuffer
      ;analyse_options = dump_tex mono stereo
      x2=ps-t0
      checktextureoverride = ps-t0

      is that right ?? i tried to change smth here but it breaks autodepth for crosshair

      Delete
  6. Version 1.02 is up adressing crosshair depth and some velocity for SSR

    ReplyDelete
  7. Iv'e been experiencing UI bugs, the health bar doesn't go down for me or enemies, only the little white dash on the health and stamina bar visibly goes down for me. Also UI problems where the slots of weapons,armor, and traits cover up the text options such as SPC Unequip, or how many trait points you have left. Could just be a problem on my end, but posting here in case its an issue. If you'd like screenshots just let me know.

    ReplyDelete
  8. Hey Losti, I'm with you and decided this game is not really for me, but just a heads up the game has different reiticles depending on weapon type and the shotgun weapon's is still screen depth.

    ReplyDelete
  9. Just recieved a savegame for the shadow glitches. Ill also check the HUD.

    ReplyDelete
  10. Hey Losti, hab "rausgekriegt" dass du deutsch bist. Hätte da paar Fragen bzgl 3D Vision usw. Da das neue Forum kompletter Mist ist, aknn ich das nicht dort per PM machen. Geht anmailen? Oder bist du noch in nem anderen Forum wie Gamestar oder Computerbase...

    ReplyDelete
    Replies
    1. Im Discord bist du glaube ich auch...

      Delete
    2. Klar. Anmailen geht immer das bekomme ich am ehesten mit. Und das kann ich auch auf Arbeit lesen und beantworten:-)

      Delete
  11. Please, stop to inform us about 425.31 driver is the last 3D Vision working! ;)

    Some days ago I finished testing one set of NVidia drivers and found them perfectly working together:
    431.70 Win10x64 Studio Driver: https://www.nvidia.com/download/driverResults.aspx/149125/en-us
    431.70 Win7x64 Quadro stereodriver. Just unpack it from this archive: https://www.nvidia.com/Download/driverResults.aspx/149132/en-us
    425.31 Win10x64 USB driver: https://yadi.sk/d/W-4-sc9orQiyuQ (already extracted and repacked by me)
    Enjoy!

    ReplyDelete
    Replies
    1. IGNORE THIS ONE PLEASE, DONT FOLLOW OR DOWNLOAD!!!!

      Delete
    2. What is your problem? Let`s do it by yourself from original NVidia drivers (as I did). Anyone can do that.
      First check - then write, please.

      Delete
    3. Sorry for my crude response but the moment someone posts a not topic matching thing and download links my alarm bells starts ringing!

      The information about the 3D-Vision driver is correct and sill remains! 3D-Vision-NV-Geforce Driver ==> NV = Nvidia. Any other things done with the driver files are NOT official Nvidia drivers!


      There is allready a solution for having 3D-Vision with the latest driver here:

      https://www.nvidia.com/en-us/geforce/forums/3d-vision/41/299949/the-way-its-meant-to-be-played/

      I for one are using 436.15 with 3D-Vision.

      BUT you are right, seems NVIDIA has left 3D-Vision in the Quadro driver package for Windows 7. So i have checked the latest one (436.02). Used DDU to cleanup, than installed 425.31 to get the USB driver first installed to install it with later driver. Than i have used 436.02 win10x64 driver and added USB driver from 431.25 and installed it. Restart and than i have used the 3dvision pack from 436.02 quadro driver (win7 ... seems to work for win10 also). It can be installed because the version tags are matching the main driver withou any modification. BUT THE BAD NEWS: Nothing changed reffering our main problem here: Windows 10 1903 crash many games like unreal 4 games. Games are working having a messed up green 3D message. SO: Thats all the same like using the methods descriped in the post from the link above. I have also tried the combination from your post with the studio driver with the same result. THANK YOU for finding this but unfortunately it will not fix the main problem. 3D Vision on win 7 or 10 1809 are still working perfect using the methode provided withthe latest driver 436.15 and with the 3d vision files from the quadro driver. This means, NVIDIA has left the package for 3D vision but only changes some driver version tags but NOT do any developnment here.

      In conclusion: We need a method or fix for 3D vision for Windows 10 1903 to have anything new than the solutions that allready exists and working perfect for Windows 10 versions below 1903. Unfortunately even if the 3dvision files from the quadro driver seems to be official, there is no benefit from using it :-(

      Delete
  12. Please be sure to completely remove the old fix!!!

    ReplyDelete