Sunday, November 24, 2019

The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.11

The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.11

***This fix was made by Losti from DHR UE4-Universal Fix with water reflections by MASTEROTAKU ***

---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here:

Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate here:

Special Thx goes to:

DHR  - for UE4-UNIVERSAL-FIX - donate

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate ( or support @
masterotaku - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!!, also for Water Reflection Fix donate @

DJ_RK  - for perfect Volumetric/Dynamic Lights, sonate @ or by sending to

Atuin - for SAVEGAMS and issue report, YOU WAS A GREAT HELP HERE MATE!!!!

maurizioclaudio21 / Necropants - for your SAVEGAMES, helping me so much, THANK YOU !!!

--- ~79 hr time of development later ---                      

Latest Update: V1.11 - 30.11.2019
- addition of options to disable the white aiming/target dot (see section 5.1 for options you have, pressing the "L" key)
- fix some bug in a RegEx
- switched to DJ_RKs perfect volumetric light and fig formula
- added windows store version using the loader mechanism from migoto, BO3B! (see download section, start the game with 3DMigotoLoader.exe, run this as admin!!!

Update: V1.10 - 24.11.2019
- fix water reflection issues at the left and the right part of the screen
- major UI/HUD fixes:
  - fix depth change of the HUD while aiming and target a lootbox/corpse
  - fix depth changes in some areas while target a corpse (thank you Necropants for reporting this issue and the savegame!)
  - fix not toggled auto depth while target a corpse not having a weapon active (except empty corpses!)
  - fix disable auto depth while aiming, crosshair is now present at autodepth all the time (until you disable auto depth)
  - optimized auto depth while aiming
  - add overlay messages for toggle effects
  - add key for sniper/normal and huge weapons aiming mode (see section 5.)
(Normal is for melee weapons and pistol like weapons, than there is a mode for Heavy Weapons and Shotguns, and one for weapons having a sniper scope) The choice is yours!
  - add key for disable approx. fix for reflection velocity that causes reflections to flicker, its up to you to choose in dependency of the scene, default = ON
  - add more weapons to fix crosshair while aiming (NOTE: I am sure there are some weapons left, plase do not hesitate to send me a savegame if you have a ugly crosshair for a weapon while aiming, ill fix this!)
  - fix issues for inventory elements not in depth
  - disable auto convergence for weapons, you need to press a key (one of three) in dep. on the weapon type or your likes, see section 5!!! This was causing depth changes if the enemy has the same weapon
  - add depth-presets with "*" key
  - changed auto depth disable/enable key to ALT
  - lower depth with the LOW CONVERGENCE KEY for optimal terminal view

Update: V1.01 - 20.11.2019
- some optimization of the loot windows

Update: V1.00 - 17.11.2019
- release

1.  Fixed

- everything by DHR UE4-Universal-fix except some Lights/Shadows/Reflections:
- accurate water screen space reflections (Losti / Masterotaku), RegEx (Losti)
- additional Lights/Shadows and reflection fix (Losti)
- perfect Volumetric/Dynamic Lights (DJ_RK) - FIRST ACCURATE FIX FOR UE4 ENGINE!!!
- Auto Convergence HUD/UI interactions (Losti)
- Auto Depth Crosshair (Losti) - HARD WORK HERE FOR THIS ONE!!!!
- AA, motion blure, motion SICKNESS fix (Shaders: Losti / Ini settings: Atuin)

2.  Issues left

- minor reflection issues at the left and the right screen side, only approx fixed for beeing better than without the fix

- flickering from some light sources/reflections, no fix possible here, you have to go with it or disable the bloom causing this with the NUMPAD-MINUS key
- some minior shadow clipping on the ground
- some motion sickness still remains for some ground lights/shadows
- Auto Depth Crosshair is not as smooth as you may be used to, it was a hard way to get this working because of the depth buffer was often catched from a weapon element and get completely wrong!

You have other issues and/or can present a savegame with a static scene having an issue???? --- please privide a screenshot and a savegame to

3.  Download

4.  Introduction to get it working

- make sure to remove old versions using uninstall.bat, as well as removing ShaderCache folder manually!!!
- copy archive files to ...GAMEDIRECTORYIndiana\Binaries\Win64\
- copy "Scalability.ini" from the archive to XXX:\Users\YOURUSERNAME\AppData\Local\Indiana\Saved\Config\WindowsNoEditor\
- there is a Engine_additions.txt in the archive, add its content to XXX:\Users\YOURUSERNAME\AppData\Local\Indiana\Saved\Config\WindowsNoEditor\Engine.ini to get rid of motion sickness!! Thank you Atuin for providing this !!!
- set Scalability.ini and Engine.ini as write protected!!!
- Game start: Epic Games Version: as you are used to!
- Game start: Windows Store Version: start the game with 3DMigotoLoader.exe, run this as admin!!!

4.1 Ingame Settings

- up to you (i think), the fix was made with MAXED out settings,if there are any issues, please provide your settings, try maxed out settings !

5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

There are 3 options for the white dot that you can cycle/choose:

- always on (standard)
- only off while walking but ON while aiming
- always off

-  disable auto depth HUD/UI (toggle)

-  cycle different DEPTH presets, may you like one of this, its up to you!

-  disable bloom as well as flickering reflections if you dont like it (toggle)

"NUM /"
-  cylce HUD/UI-Depth except crosshair in AutoDepthMode

"^ (in german its next to the 1 key)" For US Keyboards its the '`~' key
-  switch between high and low convergence, use it if you enter a terminal for example, press this key again to get your depth back!

-  disable/enable approximate velocity SSR fix, default = enabled that causes some flickering or reflections, its up to you to disable/enable it!

-  choose aiming mode
(Normal is for melee weapons and pistol like weapons, than there is a mode for Heavy Weapons and Shotguns, and one for weapons having a sniper scope) The choice is yours!

5.2  Key Settings (Controller Gameplay)

-  switch between high and low convergence, use it if you enter a terminal for example, press this key again to get your depth back!

-  choose aiming mode
(Normal is for melee weapons and pistol like weapons, than there is a mode for Heavy Weapons and Shotguns, and one for weapons having a sniper scope) The choice is yours!

5.3  Restricted key for redefine



THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!


  1. And again...thx you both and the other hackers for your work...simply amazing.

  2. I have done a mistake here witht this file. I reupload it after work in approx. 10 hrs. The fix currently is not working!!!

    1. You keep your promise and updated the fix. thx, It works ♥

      Ich hab dir und dem Darkstarsword nen Zwanni überwiesen, seine Überweisung wird mir bei Paypal angezeigt. Deine nicht. Ich checke das morgen mal bei der Bank direkt.

  3. OK, now I know which of the AAA games to buy (too many to choose right now).

  4. Yea, Ive had issues with lights and reflextions...but I didnt want to say this because your work is even with issuse great :)

  5. This comment has been removed by the author.

    1. Thanks Losti, as always.
      Please document how to remove your auto depth and HUD adjustments, This can be a cause of motion sickness. It's very hard for me to play more than five minutes because you have decided how the game should change when looting corpses/containers.

      I could not see anything documented clearly on how to turn this off. Game was fine before your release fix.


    2. His instructions say that the comma key ',' disables the auto-hud. Does that not work?

    3. Isn't ";" what disables stuff?

    4. Section 5.1, disables Auto-Hud. Did you try it? Does not work?

    5. We may have had some issues understanding each other due to language barrier, but he ended up releasing a new version of the fix for me, which fixed the problem but disabled the auto depth functionality on the cross hair (it disappears) which I absolutely must have! So the problem is these two functionalities appear to be tied. Its not the auto depth HUD that's causing the problem it's the fact that he also changes the depth of the 3D when doing so to a jarring degree to someone who always plays at 100% depth. I find it unnecessary and extremely uncomfortable.

    6. No auto depth does not disable this functionality only the cross hair which is completely fine. He has forced it, and I am actually really surprised no one else has this problem with it. The first time you however over a dead body you will see the entire depth flicks jarringly to low depth, I want to vomit within minutes from motion sickness.... I assume the feature is this "- Auto Convergence HUD/UI interactions (Losti)"

      It seems he has updated this page with the fixed version he sent me, but this version is broken if you use the toggle it disables shaders.

    7. Dont worry, ill care about this today. I for one do not have this Problem but this perhaps is related to the shader cache or whatever. Ill make a clean Installation and have a look @ the VS again, perhaps i missed something.If it was cool in V 1.00 the Problem seems to be in the midifications i have done for the Auto depth lootbox. I just wonder why i dont have this here for me.

    8. Thanks a lot mate. I sent you a save to your email just in case it is helpful at least to explain what I mean

    9. I need the metadata for this screenshot, Please zip the whole folder. I have checked the game here with that what i have, everything is fine. Lets sort this out, contact me qt discord pref.

      But i see the COMMA Key is not suitible, in an update i will switch to alt for auto depth toggle.

      Never the less, here is everything cool so give me a session for a talk and a complete savegame please.

  6. This comment has been removed by the author.

  7. With the last update the crosshair issus are disappeared. ♥

  8. many thanks, this one is actually working with a widescreen tweak, and I can play it @3D surround.

    right now I have to keep my 3D surround rig forever not updated to windows 10 1903 and keep old driver active. 3D surround for me is the best way to game, superior to 4K HDR RTX...(yes I do have a RTX2080TI rig for that, and that card will be the last nvidia product I bought).

  9. I had a great time with this game, though I wasn't expecting to finish it in a few days! Would not have bought it without the fix, thanks!

  10. Teardrop, that's interesting, I checked how to do that but I only have one display, Ive tried changing settings in like instructed in the d3 folder but they nvr work for me. Do you know how to get 4k to work with a 4k tv because I can only get 1080p 24 hertz, but with a 1080 tv I can get 4k super sampled though. I cannot get side by side working in this game, with checkerboard, that for gives me 4k at higher fps and the input delay is less then half as bad. It crashes out when I hit f11.