Wednesday, September 4, 2019

Beyond: Two Souls - 3D-Vision-Ready-Fix - Losti - V1.02


Beyond: Two Souls - 3D-Vision-Ready-Fix - Losti - V1.02


***This fix was made by Losti***


---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D



Special Thx goes to:

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate (https://www.paypal.me/DarkStarSword) or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com

whyme466 - for supporting this project with save games and issue reports !!!! THIS IS A MUST HAVE FOR MY FIXES, THANK YOU !!!!!!!!!!!!!!!!!!!!!!!




_________________________________________________
--- ~56 hr time of development later ---                      
_________________________________________________


Latest Update: V1.02 - 30.09.2019
- fixes "Q" key problem from v 1.01, THANK YOU whyme466 for reporting!!!

Update: V1.01 - 12.09.2019
- adding key "Q" for bring back target marks/haloes/shinings/surroundings of objects/persons in ghost mode BUT: ITS ONE EYED, you need to drop the 3D-Glasses, this is for situations you need the target marks!! Press "Q" if you want 3D back and get rid off the one eye effects if you wear 3D-Glasses!!!!!

Update: V1.00 - 04.09.2019
- release


1.  Fixed

- shaodws (Losti)
- lights (Losti)
- hud (Losti)
- halos (Losti)
- decals (Losti)


2.  Issues left

- some minor issues ref. on-eye smoke

- may some shadows can be incorrect in mirrors but its really minor!
- sometimes some HUD elements can be out of depth (not game braking)


You have other issues and/or can present a savegame with a static scene having an issue???? --- please privide a screenshot and a savegame to rauti@inetmx.de



3.  Download


4.  Introduction to get it working

- be sure to remove old versions using uninstall.bat
- copy archive files to ...GAMEDIRECTORY\
- if something is wrong,  press F10 or restart the game!!!!!! Sometimes migoto hock get lost!

4.1 Ingame Settings

- disable motion blure!!!!!!!

- up to you, the fix was made with MAXED out settings,if there are any issues, please provide your settings, try maxed out settings !


5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

"+"
-  hud depth cycle

"-"

-  low and high convergence preset (cycle)


"-" + HOLD 0,3 sec
-  very high convergence preset

DO NOT CHANGE END-Key or TAB-KEY in game settings (ghost mode keys)

"Q"
- brings back target marks/haloes/shinings/surroundings of objects/persons in ghost mode BUT: ITS ONE EYED, you need to drop the 3D-Glasses, this is for situations you need the target marks!! Press "Q" if you want 3D back and get rid off the one eye effects if you wear 3D-Glasses!!!!!

5.2  Key Settings (Controller Gameplay)

"XB_GUIDE"

-  low and high convergence preset (cycle)


"XB_GUIDE" + HOLD 0,3 sec
-  very high convergence preset

DO NOT CHANGE Y-Key in game settings (ghost mode key)


6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10


6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings: --- DO NOT CHANGE!!!!!!!!


;Depth buffer bound test - RESERVED - DO NOT CHANGE OR USE
x150=0.0

;HudDepthGeneral
x10=0.2

;monobrightlightfix - do not change or use this constants
x50=0.0
x51=0.0
x52=0.0
x53=0.0

x60=0.0


6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key


You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!

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