Saturday, October 21, 2023

Forsaken Remastered [DX11]






3D Vision and geo-11 fix for Forsaken Remastered. It's only for the remaster running in DX11 mode, not for the original game. Tested with the latest GOG version.


Update (2023-10-21): added geo-11 fix. Dynamic crosshair depth. Fixed motion blur.


Fixed
- Deferred decals (blood).
- Strange black clipping on geometry, without reducing performance.
- Ingame HUD at selectable depth.
- Nvidia crosshair profile. For the old 3D Vision fix.
- Dynamic crosshair depth (and information close to them), the ones from the game.
- Motion blur.


Installation
- (geo-11, preferred, with build v0.6.182): download this file and extract its contents in the "Forsaken" folder, where "selkis_x64.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision modes, use fullscreen ingame.
- (Older 3D Vision fix, for historic purposes): download this file and extract its contents in the "Forsaken" folder, where "selkis_x64.exe" is.
- Launch the game and let it overwrite the profile.
- Select DirectX 11 as the video renderer in the game options.


Hotkeys (numbers not from the numpad)
F1: convergence presets.
5: HUD depth presets. 80% depth by default. This doesn't affect menus. Nitro bar not included, to avoid some weirdness in the menus.
F6: HUD toggle. Not disabled by default. This doesn't affect menu text, but can disable settings bars.
6: crosshair toggle. Not disabled by default. The game crosshair is intented to be disabled with this hotkey when you enable the Nvidia crosshair (ctrl+F12 by default). The fix includes a well configured setting for the dynamic crosshair.


Notes
- (Old info, not needed anymore) For the Nvidia crosshair to have real dynamic depth, you have to not use the small rear camera in the game options. Whenever there is a window showing things happening in another place, the crosshair will stop updating its depth until the window is gone.
- If you're going to play at 60fps per eye (the usual for 3D Vision), don't enable frame interpolation in the game options. It makes the game choppier.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

6 comments:

  1. Man i put this classic on the wishlist 3 days ago. U r a genius.

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  2. MUCH APPRECIATED MY FRIEND !!! This is a game reminds me of my very past !!! THANK YOU !!!

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  3. I'm having a blast playing this game in stereoscopic 3D since the DirectX graphics API is updated in the remastered version. Thanks so much for the fix!

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  4. Awesome choice! I'll grab this one asap! Thanks a lot

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  5. wao Masterotaku you just took me back to my very first computer, in 1998 i played the heck out of this game. Thank You for this. ohh if you happen to have you know Splinter cell blacklist ;} or or or Bioshock lying around I would LOVE to get lost in it ;-)

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    Replies
    1. Asking for other game fixes in a game fix is a bit disrespectful of the work involved to make a fix. It's like saying, "yeah, that's cool, but what about x?" I know you don't mean it like that, just saying.

      However, if you want to *really* improve the odds of getting old DX9 games like this working, do some legwork and then report it on the Discord or mtbs3d. If you run dgVooDoo on something like Bioshock and can get it working in DX11, then drop in a vanilla geo-11 and prove that can work- then you've done the first steps to getting it fixed, saving the master some time and experimentation. No guarantee he will be interested in spending his time on any specific game, but that at least helps and is not just a request. You can also possibly encourage others, because fixing a converted dx9 game is not as hard.

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