Tuesday, May 12, 2020

DRAGON QUEST HEROES Slime Edition






3D Vision fix for DRAGON QUEST HEROES Slime Edition.


Fixed
- Lighting.
- Shadows.
- Decals.
- Haloing problems.
- Water.
- Light shafts.
- Sun position.
- Skybox.
- Screen space reflections.
- Realistic specular reflections.
- Correctly stereoized HUD elements like dialog bubbles, nameplates, damage numbers, etc, which have a real position in space. The rest of the elements (character bars, portraits, minimap, text dialogs) are affected by static HUD depth presets.
- Stereoized status effects on characters/enemies to full depth (they are flat textures and the shader has no depth).


Installation
- Download this file and extract its contents in the "Dragon Quest Heroes" folder, where "DQH.exe" is.
- Run the game and let it overwrite the Nvidia profile.
- If you are on Windows 10, ignore the game trying to get you to enable Windows 7 compatibility mode the first time you play it (this would probably disable 3D). I didn't have any problems without it.


Recommendations
The game resolution is limited to 1920x1080 at most. PCGamingWiki has a link to the guru3d forums (link here) with a way to unlock it with CheatEngine. After the first time you load all possible X and Y values, you can save it as a table, to not have to search again. While you can edit any game resolution to be higher than 1920x1080, prerendered cutscenes look the best if 1920x1080 is your modified resolution (i.e. hacked 720p to 1440p looks the same as hacked 1080p to 1440p ingame, but prerendered cutscenes look a lot better in the second case).


Hotkeys and features
- F1: convergence presets (0, 100, 250, 350). 350 as the default setting.
- XB_LEFT_THUMB: low convergence preset toggle (100 convergence). Preferable for conversations and stores, rather than using F1.
- F2: HUD depth presets, for static elements and movies. 40% depth by default.
- F4: screen space reflections rays multiplier (1, 2, 4, 8, 16). By default x1. This controls how many things can be reflected by SSR. A bigger multiplier means more GPU usage. You won't see the visual effects of this unless you use the F5 hotkey too.
- F5: screen space reflections fade effect (1, 0.75, 0.5, 0.25, 0). x1 by default. This hotkey is needed if you use F4, to unlock the extra reflected space that it's going to use. If you use this hotkey alone, you will see the limited reflected space but without a smooth fade effect.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

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