Saturday, June 19, 2021

Baldurs Gate 3 [DX11] - V 1.00


Baldurs Gate 3 [DX11] - V 1.00

— Created and assembled by Losti —
 Made with and for the 3D-Vision Community 
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FIXED:

- Lights (Losti)
- Shadows (Losti)
- Reflections (Losti)
- Light-Shafts (Losti)
- Lightning CS-Clipping (Losti)
- Decals (Losti)
- UI (Autodepth/static) (Losti)
- Skybox (partial) (Losti)

ISSUES LEFT:

- In some angels of view/areas you can experience some minor light clipping.
- One-eye rendering for most decals at the left and right side of the screen, annoying for conv. > 3.0
- 100 % Shadow fix and zero side screen effects only for convergence 1.0, the higher the worse, suitable range: 1.0 – 3.0, I DO NOT SUGGEST higher convergences due to the one-eye rendering side-screen.
- Some horizon renders screen-depth
- Game will crash if you return to desktop

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Optional donation:

Please respect the work behind this fix, this fix would probably not have appeared WITHOUT the work of the mans behind the scene. Donations for to show appreciation and provide funding towards future game fixes:

Losti: www.paypal.me/Losti3D
- Masterotaku: masterotakusuko@gmail.com (PayPal)
- DHR: www.paypal.me/dhrdonation
- DarkStarSword: www.paypal.me/DarkStarSword or support https://www.patreon.com/DarkStarSword
- DJ-RK: www.paypal.me/DShanz


Additional Contributions:

  • DSS/Bo3B/Chiri: 3D-Migoto, the base for ALL the fixes you see here!!
  • Masterotaku: many many help on demand!
  • DJ-RKtry to help solving issues

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How to make make things working:

PLEASE ENSURE you are using a 3D-Vision-SUITIBLE Driver SetupTo proove or achieve, I suggest reading + using this:

1. INITIAL-Setup (only needed once):

  • INSTALL the fix with 3DFM
  • or download it from below and EXTRACT the archives files to the game install folder: ...\Baldurs Gate 3\bin\
  • Disable 3D in the Nvidia Control Panel if you crash with apply in-game graphic settings, set up in-game settings and reenable 3D

 
2. Starting the Game and Ingame-Setup:

- START the game

  • Start the game via Larian launcher and choose DX11, or start the game using bg3_dx11.exe
  • Using native 3D-Vision do not require a special setup
  • For other 3D-Modes: open d3dx.ini
    • remove the “;” in front of the line “;include = ShaderFixes\3dvision2sbs.ini”
    • remove the “;” Infront of the line “;$\ShaderFixes\3dvision2sbs.ini\mode = 0”
    • change “mode = 0” to your desired 3D-Mode
    • open …\ShaderFixes\3dvision2sbs.ini
    • change “global persist $mode = 0” to your desired 3D-Mode

- Set FULLSCREEN in the game options.

    • If 3D will not work, try ALT+ENTER and ALT+ENTER again, or STRG+T

    - Additional In-Game Settings:

      • NO TAA, only FXAA or SMAA
      3. Key Assignments in the Game:
      • F10 reload the fix and the settings, use if game menu is depth-fragmented
      • XB_GUIDE toggle low convergence preset (50% of current convergence)
      • °^ (DE-keyboard) toggle low convergence preset (50% of current convergence)
      • #~ (EN-keyboard) toggle low convergence preset (50% of current convergence)
      • ALT + NUMPAD0 turn off/on “some” decals but get rid of the mono side screen rendering
      • -“ or “+adjust the depth for the auto depth UI and mouse to your likes
      • ,” or “.” Cycle different convergence presets (1.0 – 3.0)
      • F12 switch UI depth off/on


      4. Problems?:

      • PLEASE provide detailed information about the ERROR you got, as well as information about your hard (GPU) and software (driver/windows version) setup
      • PLEASE provide a save-game and an instrcution to see your problem there to rauti@inetmx.de / Discord or @ a MTBS thread
         

      5. Download:

      9 comments:

      1. By the looks of it, wonderful work, I'll have to buy that game - Thanks Losti

        ReplyDelete
      2. Pretty broken now at this point, but probably not worth looking at again until official release in august.

        ReplyDelete
      3. hello, since Losti retired from fixing games, i guess there is no hope for bg3 fix when it'll get released on august ?

        ReplyDelete
      4. greetings, anyone wanna work on fixing this masterpiece please ?

        ReplyDelete
      5. This comment has been removed by the author.

        ReplyDelete
      6. Working 3D Migoto version for full game release version, based on Losti's fix for the BETA/pre-release versions.
        This is 99% Losti's work, so I'm NOT taking credit for that, however as noted the fix was no longer working properly with the release version.

        Instead of looking at alternatives I decided to spend some time on the main issue (main character only showing ears, which makes the game unplayable). I fixed this and didn't make any other changes to shaders. (I am NOT a shader fixer)
        Hope it will be good enough for most of you, only tested the first hour of the game and looked good to me, see screenshots, so you can verify it is actually showing your character in full, not only the ears LOL

        Make sure you disable TAA and Depth of Field, as is usual with 3D Vision. Import the "Baldur's Gate" profile included in the download with NVidia Profile Inspector. Copy the updated fix into your 'bin' folder in your install directory.

        Tested with DX11 version, 452.22 driver, WIN11 Pro 22H2, 3D Vision hardware.

        [IMG]https://images2.imgbox.com/bb/7e/iBNQCzTV_o.jpg[/IMG]

        [IMG]https://images2.imgbox.com/7f/f8/ImMxNF2k_o.jpg[/IMG]


        It seems I can't upload the fix here. It's posted here:

        https://www.mtbs3d.com/phpbb/viewtopic.php?t=25730

        ReplyDelete
      7. thank you for sharing this, but yeah it's not a proper fix, but thank you for trying, i know you're not a shader hacker and you tried the best you could.

        that being said, and sorry for putting it here, i'd gladly pay 50 euros for a proper fix for this game, and i bet a lot of pple would be willing to do the same, this game is a master piece, a game like this is one in a decade, maybe it will be goty 2023 even with all the great games coming out this year, a fix would be a dream comes true for many.

        ReplyDelete
      8. i think shader hackers should put their fixes behind a paywall, like patreon or something, luke ross and many more just do that, so why sharing for free ? i mean it's nice, but i think it's too generous, all this hard fixing works deserve something better than just "thank you for your fix".

        ReplyDelete
        Replies
        1. I am back from the very early days of 3D vision when there were alot more shader hackers active when the presence on the official nvidia boards was still a thing, and the general consensus at this time among the more prominent members of the community is that even Donations where frowned upon because it went against the spirit of hacking, and the idea is they wanted to encourage more people to learn this "black art" instead of relying on others. the more fixers the more fixed games. Unfortunately I don't think the knowledge base ever got to the point to promote this very well. But paywalled content was pretty much not up for discussion. I really miss these times. Sure creating these fixes is alot of work but there was also concerns about bringing unwanted attention to the fixes and creators once you bring a financial aspect to it, since you are essentially profiting off establish IP's. and it's even more of an issue in 2023...

          Delete