Saturday, August 27, 2022

DOOM 64 [DX11]




geo-11 fix for DOOM 64, the official PC port. Only for the DirectX 11 graphics API.


Fixed
  • Stereoized geometry.
  • Skyboxes and other background elements pushed to full depth.
  • Separate weapon and HUD depth options.


Known issues
  • Something I can't fix is that the game has aggressive geometry culling, making some parts of geometry invisible when it can't be seen in 2D but "should" be seen in 3D.


Installation
  • Download this file (contains geo-11 build v0.6.58) and extract its contents in the "DOOM 64" folder, where "DOOM64_x64.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use fullscreen ingame and "direct_mode = nvidia_dx11" in "d3dxdm.ini". "direct_mode = nvidia_dx9" has black screen problems at this moment.
  • Run the game and set "OPTIONS -> VIDEO -> Graphics API -> DirectX 11".


Hotkeys
  • F1: convergence presets (16, 24). 16 by default.
  • F2: HUD depth presets (0%, 25%, 50%, 75%, 100%, -100%, -75%, -50%, -25%). 0% by default.
  • F3: weapon depth presets (0%, 25%, 50%, 75%, 100%, -100%, -75%, -50%, -25%). 25% by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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