Thursday, December 29, 2022

TRIANGLE STRATEGY




geo-11 fix for TRIANGLE STRATEGY. This uses the UE4 universal fix 7.69 as the base (thanks to currently Losti and originally DHR).


Fixed (compared to the universal fix)
- Lighting clipping.
- Fixed transparency effects of geometry, and the invisibility effect.
- Water edges.
- Modified depth for some battle square effects.
- Stereoized some more specular reflections.
- Disabled HUD clipping, but not properly fixed because of some issues. The effect of this is mostly that battle portraits overflow out of their squares, but not much.
- Dynamic (centered) HUD depth for battle gameplay and conversations. Screen depth for the rest.
- Temporal antialiasing.
- Disabled vignette and chromatic aberration that the game forces at some post processing settings. If you want to reenable vignette, open "d3dx.ini" and set "y90=0" where it says "y90=1".


Installation
geo-11 (with build v0.6.90): download this file and extract its contents in the "TRIANGLE STRATEGY\TRIANGLE_STRATEGY\Binaries\Win64" folder, where "TRIANGLE_STRATEGY-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
- Run the game. For the "nvidia_dx11" mode, you can use borderless and fullscreen.


Hotkeys
F1: static convergence presets (500, 1000, 1500, 2000). 2000 by default, but they can only be used if autoconvergence is disabled ("dm_autoconvergence = 0" in "d3dxdm.ini"). I recommend just using autoconvergence.


Recommendations
- If you need to save some GPU usage without sacrificing resolution, disabling depth of field in the game options can be a good idea.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

2 comments:

  1. Thanks for the fix!

    ReplyDelete
  2. change your "direct_mode" to the output you need——What does that mean?

    ReplyDelete