Friday, December 8, 2023

Ys VI: The Ark of Napishtim [DX11]



geo-11 fix for Ys VI: The Ark of Napishtim. The game originally runs in DX8 and DX9 (which is fine in native 3D Vision), but this is a geo-11 fix (if it can even be called that. I didn't have to fix any shader. This is mainly to allow other types of 3D outputs) that needs dgVoodoo to convert the game to DX11.


Installation (DX11)
geo-11 (with build v0.6.182): download this file and extract its contents in the root folder of the game ("Ys VI - The Ark of Napishtim", where "ys6_win.exe" and "ys6_win_dx9.exe" are). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, "nvidia_dx11" may be the only one that works (I can't test this mode).
- Install dgVoodoo (v2.82.1 at the time of writing this. Use it in case newer versions may break the fix) by copying the "MS\x86\D3D9.dll" and "MS\x86\D3D8.dll" files to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this (VRAM needed or useable may vary for you):



- The first time you install dgVoodoo for the game, you should run the game config first, to set your resolution. It's important to enable "32-bit Textures". I saw dgVoodoo having problems with videos when that option was disabled.


- Run the game. Both DX8 and DX9 versions of the game are OK to use.


Hotkeys (DX11)
- F1: three convergence presets (8, 16, 24). 16 by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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