Monday, March 5, 2012

Mass Effect 3 - 3D Vision Fix


Fixed issues:
-HALO's around fog/smoke/fire/water/water-splashes;
- effects in one eye;
- some flares (but not all);
- shadows only partially(see below);
- crosshair moved deeper (testing abilities of the new dll) ;
- enemy borders moved deeper(testing abilities of the new dll);

Known issues:
Some dynamic shadows and self shadows look good only at low convergence values (about 25).
If you're using hi convergence values (100 and above), you can turn off self shadows(other shadows will remain)  by pressing "O" key on keyboard. Press "P" key to turn self shadows on.

Some flares effects are 2D , it's hard to catch them up.

Place d3d9.dll, DX9Settings.ini and "ShaderOverride" folder to the game directory ("\Mass Effect 3\Binaries\Win32").
Don't forget to turn off Origin's community before game start.

This fix was made by using demo version (but tested on shaders from original game).
Full game probably will have more issues, because this game has a lot of shaders.
You can report about any broken effects here or on the Nvidia forum(savegame or shaders will be appreciated).

EDITORS NOTE:THIS FIX IS OUTDATED. PLEASE GO HERE FOR NEWEST FIX=

1 comment:

  1. You should apply for a job at nvidia! This is amazing!

    ReplyDelete