Monday, September 1, 2025

Mafia II Definitive Edition GEO-11

Special thanks to:
- Masterotaku,  thanks a lot, always there helping me.



Fixed

-Shadows

-Screen space reflections.

-Lens Flares 

-Crosshair at dynamic depth

-Halo from rain

Issues

-Lens flares are 2D, so the fix consist in trying to get them at a fully dynamic depth using the dynamic crosshair code. It's not perfect but it works. You can disable them pressing F3.

-Sometimes during the game’s animations, the shadows or lights can mess up.

 Installation Main Game
  1. Delete DLC Joe's Adventures fix if you installed it before

  2. Extract the contents of thehttps://cicicleta.s3.us-east-1.amazonaws.com/Mafia+II+definitive+Edition+001.zip file to the game directory. 

  3. Remember to edit "d3dxdm.ini" to manually change your "direct_mode" to the output you needit is sbs by default

 

Installation DLC Joe's Adventures


  1. Delete Main Game fix if you installed it before.

  2. Extract the contents of the https://cicicleta.s3.us-east-1.amazonaws.com/Mafia+II+definitive+Edition+002.zip file to the game directory.

  3. Remember to edit "d3dxdm.ini" to manually change your "direct_mode" to the output you needit is sbs by default




Keys:

    - F3  Disable lens flares.


 I Made this fix using  tools and fixes from DarkStarSword, DHR, 4everawake, Masterotaku and Losti..

If you want to donate something, They worth it.


Wednesday, August 27, 2025

Castlevania: Lords of Shadow [DX11]





geo-11 fix for Castlevania: Lords of Shadow. The game originally runs in DX9 and it has a fix for 3D Vision, but I wanted to make a DX11 fix to not depend on 3D Vision drivers. This needs dgVoodoo to convert the game to DX11.


Fixed
- Haloing issues.
- Shadows.
- Lighting, with realistic depth for specular reflections.
- Decals.
- Fog.
- Light shafts.
- Skybox and moon pushed to more depth.
- Radial blur.
- Motion blur, with an option to disable it.
- Automatic low convergence preset for the "book" menu (main menu, level selection, pause, etc).


Installation
geo-11 (with build v0.6.198): download this file and extract its contents in the "CastlevaniaLoS\bin" folder, where "CastlevaniaLoSUE.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's set to "sbs" by default.
- Install dgVoodoo (v2.86.2 is the version that you need. Different ones may break effects) by copying the "MS\x86\D3D9.dll" file to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this (nothing special except for the VRAM amount that may vary per person):


- Run the game.


Hotkeys
F1: convergence presets (80, 250, 400, 600). 250 by default, which may be a decent balance between cutscenes and gameplay, but for gameplay I sometimes prefer 400. The game doesn't work with autoconvergence.
F2: HUD depth presets (0%, 25%, 50%, 75%, 100%). 50% by default, but it won't affect menus.
F4: motion blur toggle. Not disabled by default. You may not notice a difference unless you use a display that can do blur reduction.


Notes
If you want to disable motion blur by default, open "d3dx.ini" and set z10=1 at line 116.
Just a few lines above that, you can also change the default HUD depth which is "x10=0.5" by default. 0 is screen depth, and 1 is full depth. You can use decimals in between.



If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Sunday, August 24, 2025

Final Fantasy 7 Rebirth [UEVR + VRto3D]



praydog's awesome UEVR makes it possible to play Final Fantasy 7 Rebirth in 3D!

Update 2025-08-24: 

  • Updated FoV/Depth/Convergence to better match original game
  • Made HUD/UI also adjust depth dynamically between a deeper gameplay depth and shallower menu/cutscene depth
  • Incorporated P40L0X's engine tweaks to hopefully improve performance/stutter
  • Updated recommended mod list below - recommend removing the 'NoHUD' mod and installing the 'Remove Icons/More Visible' one linked below instead
  • Updated recommended in-game settings and instructions for using DLSS scaling
  • Delete your %APPDATA%\UnrealVRMod\ff7rebirth_ folder before importing the new UEVR profile with Auto-Depth updates!
  • It is recommended to update to the latest UEVR nightly now, as it appears to be more stable than before

Update 2025-03-17: 

  • VRto3D V3.1.0 forcibly disables Async Reprojection for Steam version of the game, making performance smoother (Be sure to update VRto3D)
  • Auto-Depth plugin updated to more consistently work in all scenarios and also work with WibbleWobbleVR without VRto3D
  • Delete your %APPDATA%\UnrealVRMod\ff7rebirth_ folder before importing the new UEVR profile with Auto-Depth updates!

Notes:

  • Optionally support praydog's work on Patreon
  • Thanks to markmon for his movie fix script and DJ for Lua help!
  • New Auto-Depth plugin for VRto3D included. Swaps between lower depth for dialogue/menus/cutscenes and higher depth for gameplay
  • If Auto-Depth isn't low enough, even lower depth can be toggled for menus/cutscenes using the XInput Guide Button or Numpad 3 (this can be changed in the VRto3D profile if desired)
  • The "ff7rebirth_.exe_config.json" can be edited for different hotkeys or depth settings. Reference the VRto3D ReadMe for details
  • LoD Fix mod recommended. Download the "Scalability" version and install it to <path-to-game>\End\Content\Paks\~mods
  • To remove the UI markers in the field, this Mod is recommended. Download and install it to <path-to-game>\End\Content\Paks\~mods This is not compatible with the "No Commands on HUD" mod, so remove that if you had it installed
  • 3DVision hardware is playable on latest drivers thanks to WibbleWobbleReShade. Check VRto3D ReadMe for instructions

Known Issues

  • Auto-Depth may not always trigger properly. You can use XInput Guide button or Numpad 3 to toggle to lower depth manually. (This can result in double lowered depth if you don't toggle back)
  • As with many newer Unreal Engine games, it can have performance issues. I'm able to run it relatively well at 1080p 3D on 2080ti
  • If performance tanks and is bad even in the game menu, save the game, exit to title, and load your save
  • In a camera mini-game, you cannot zoom, but you should still be able to complete it based on the HUD indicators the game gives you

In-Game Settings:

  • DLSS swap for DLSS4 needed - see instructions below
  • Display Mode Windowed
  • Anti-Aliasing Method set to 'DLSS' for Transformer model
  • Dynamic Resolution Scaling Max set to 100% 
  • Dynamic Resolution Scaling Min set to 100%
  • Background Model Detail is really strenuous - don't use Ultra

UEVR Settings:

  • Run UEVR in OpenXR mode for this game
  • You can edit the %APPDATA%\UnrealVRMod\ff7rebirth_\scripts\ff7rebirth_AD.lua "cinema_scale" and "gameplay_scale" to adjust the Auto-Depth strength
  • In-game, you can adjust the DLSS scale by opening the UEVR menu with the "Insert" key, going to the "Console/CVars" tab, and changing the "r.ScreenPercentage" value. Default set to DLSS Quality = 66%

You will need:

  • VRto3D V3.3.0 or newer setup for your 3D display here
  • Download this UEVR profile
  • DO NOT RENAME THIS PROFILE ZIP OR UEVR WILL NOT WORK. THAT INCLUDES IF WINDOWS ADDS (1) ETC
  • Follow the general UEVR instructions for installation and launching a game below

The below instructions are also available on GitHub



Thursday, August 7, 2025

The Last of Us Part 1


Luke Ross's great RealVR mod makes it possible to play The Last of Us Part 1 in 3D!

Notes:

  • Camera now has native controls, so you can play with a gamepad or mouse&keyboard
  • RealVR uses Alternate Eye Rendering, so it is essential to maintain a consistent framerate to avoid eye-flips or other artifacts, so adjust your in-game settings accordingly
  • 3DVision hardware is playable on latest drivers thanks to WibbleWobble. Check VRto3D ReadMe for instructions
  • Set to use full-framerate 120 fps AER by default
  • 2080ti hardware struggles to maintain 120 fps, may need to use 1/2 rate instead

You will need:

  • VRto3D v3.3.0 or newer setup for your 3D display here
  • RealVR v22.0.0 or newer from Patreon
After getting these, you can follow the instructions below, or on GitHub.
If the wrong game is showing below, refresh the page and you should see The Last of Us Part 1.

Tuesday, August 5, 2025

Days Gone







3D Vision and geo-11 fix for Days Gone.


From my testing, all graphics settings are safe to use. Optionally, you can tweak in "Engine.ini" to disable the TAA shaking (but not disabling TAA there altogether) and then use hotkeys to disable TAA ingame. See the installation instructions.


Update (2025-08-05): geo-11 fix updated with build v0.6.198 because the older v0.6.164 build now crashes. Game fixed again after the 2025-04-25 game update broke the fix almost completely. Some things are better fixed now as a result.
Update (2024-01-27): geo-11 fix updated with build v0.6.164. Fixed two minor shaders. Removed unnecessary old files for autoconvergence.
Update (2023-01-24): geo-11 fix updated with build v0.6.104. Fixed ambient occlusion. Fixed TAA during separation and convergence transitions, making it good for autoconvergence.
Update (2022-11-12): geo-11 fix updated with build v0.6.78. Fixed radial blur. Autoconvergence and dynamic HUD improvements.
Update (2022-06-24): geo-11 fix added, with autoconvergence enabled and some extra issues fixed.
Update (2022-03-27): very small update to fix a few TAA effects that were affecting NPC clothes.
Update (2022-02-12): fixed TAA for hair shaders, which were missing in the previous update. Also fixed some extra haloing issues. I hope I didn't cause any regression.
Update (2022-01-05): big deal for the fix, I fixed TAA and all related effects, so now it's useable. By default it's now enabled as well as its sharpening.
Update (2021-07-06): fix updated for the 1.05 game version, which changed the TAA shaders.


Fixed
- Haloing problems.
- Shadows.
- Lighting.
- Decals.
- Water.
- Rain.
- Fog.
- Skybox.
- Sun position, lighting and occlusion.
- Clipping.
- Volumetric lighting.
- Ambient occlusion effects.
- Screen space reflections.
- Screen space shadows.
- Stereoized specular reflections.
- Stereoized interactive prompts.
- Stereoized map.
- Dynamic crosshairs and mission waypoints (check the hotkeys section).
- A lot more minor things not worth mentioning.
- Temporal anti-aliasing and temporal effects on objects.
- Radial blur.


Known issues
- Some of the volumetric lighting (similar to light shafts) has "sticky" depth instead of floating in the air like it should. I tried to fix this properly, but I couldn't.
- The fix for screen space shadows makes it leave some "garbage" at the sides of the screen. You may not notice it much while playing.


Installation
- Launch the game at least once to make it generate its config files.
- geo-11, build v0.6.198: download this file and extract its contents in the "Days Gone\BendGame\Binaries\Win64" folder, where "DaysGone.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, use "nvidia_dx11" alongside "upscaling = 1".
- 3D Vision (very old fix, don't use): download this file and extract its contents in the "Days Gone\BendGame\Binaries\Win64" folder, where "DaysGone.exe" is.
- Launch the game and let it overwrite the profile.
- Important: don't use internal resolution higher than 100%. It's necessary for some HUD checks.
- Preferably play the game in borderless fullscreen windowed mode, which triggers 3D in this game (Windows 7 may not work right with that). That way you can alt+tab safely without crashes.
- Any resolution and internal resolution percentage is OK to use, as well as motion blur if you want it.
- Optional, if you don't want TAA: go to your "%LOCALAPPDATA%\BendGame\Saved\Config\WindowsNoEditor\" folder, open "Engine.ini", and add this:

[SystemSettings]
r.TemporalAASamples=0

That's the minimum to disable the global screen shaking of TAA. The fix will do the rest of the job of disabling TAA without breaking the HUD, unlike the official Engine.ini setting that disables TAA.
"r.Tonemapper.Quality=1" may disable vignette too, if you see the game using it.


Hotkeys
F1: convergence presets (75, 150, 250). 150 by default. I recommend 75 for cutscenes. With autoconvergence enabled in geo-11 (enabled by default, "dm_auto_convergence" in "d3dxdm.ini"), this is not needed.
F3: static HUD depth presets, for elements that don't have dynamic depth. 0% depth by default.
F4: HUD toggle. Not disabled by default.
F5: three temporal anti-aliasing (TAA) presets. TAA is enabled by default. With one press, it's disabled. With the second press, it will also disable a temporal effect of ambient occlusion, but the effect will flicker a lot. One more press, and all TAA will be enabled again.
F6: sharpening toggle. Not disabled by default.
9 (not the numpad. Disabled in geo-11 fix): three dynamic HUD presets. By default it tries to only affect crosshairs, to not break the UI of some merchants and some stereoized prompts. With one press, it will stereoize more elements like mission waypoints, distance, the icon of marked enemies, etc. With a second press, it will disable all dynamic depth. With a third press, back to only dynamic crosshairs.


Autoconvergence (geo-11)
- In the geo-11 fix, autoconvergence is enabled by default, which in my opinion handles all situations very well. If you want to disable it, open "d3dx.ini" and set "dm_auto_convergence" to 0.
- You can tweak its strength with ctrl+F5 and ctrl+F6.
- For autoconvergence to work, internal resolution needs to be higher than a certain amount. But don't use anything higher than 100%.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Friday, August 1, 2025

Ghost of Tsushima [RealVR + VRto3D]



Luke Ross updated his RealVR mod to support VRto3D for 3D displays.

Update 2025-08-01: 

  • Updated profile to use full-framerate AER, which should result in much smoother gameplay without artifacts if your PC can push 120fps
  • Changed FoV and corresponding Depth&Convergence to better match the original game setting
  • Updated DLSSS Instructions - no more ghosting!
Notes:

  • Camera now has native controls, so you can play with a gamepad
  • RealVR uses Alternate Eye Rendering, so it is essential to maintain a consistent framerate to avoid eye-flips or other artifacts, so adjust your in-game settings accordingly
  • 3DVision hardware is playable on latest drivers thanks to WibbleWobble. Check VRto3D ReadMe for instructions
  • 2080ti hardware struggles to maintain 120fps and may need to use 1/2 rate instead

You will need:

  • VRto3D v3.3.0 or newer setup for your 3D display here
  • RealVR v22.0.0 or newer from Patreon
After getting these, you can follow the instructions below, or on GitHub.
If the wrong game is showing below, refresh the page and you should see Ghost of Tsushima.