Thursday, January 16, 2025

DRAGON QUEST III HD-2D Remake





geo-11 fix for DRAGON QUEST III HD-2D Remake.


Fixed
- Lighting.
- Shadows.
- Reflections.
- Decals.
- Heatwave effects.
- TAA.
- Haloing issues.
- One-eye issues.
- Vignette.
- HUD and mouse cursor at dynamic depth.
- Autoconvergence configured.


Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "DRAGON QUEST III HD-2D Remake\Game\Binaries\Win64" folder , where "DQIIIHD2DRemake.exe" is. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need.
- Run the game.


Hotkeys
F1: convergence presets (900, 1800, 2700, 3600). 1800 by default, but only if you set "dm_auto_convergence" to 0 in "d3dxdm.ini".
F2: minimap depth presets (0%, 25%, 50%, 75%, 100%). 25% by default.
- F3: by default, some particles and effects interfere with autoconvergence, and the fix disables the ones that pop out too much to avoid low convergence when not desired. You can disable that modification with this hotkey.
F4: vignette toggle. Not disabled by default, for story reasons.


Recommendations
- At high resolutions, the depth of field effect can be very GPU demanding. If you need more GPU performance, consider disabling it in the game's graphics settings.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Thursday, December 26, 2024

Forgive Me Father 2





geo-11 fix for Forgive Me Father 2.


Fixed
- Lighting.
- Shadows.
- Volumetric lighting.
- Light shafts.
- Skyboxes.
- Reflections.
- Decals.
- TAA, TSR and FSR.
- Haloing issues.
- One-eye issues.
- Geometry culling.
- Vignette (disabled by default).
- Chromatic aberration.
- Crosshairs at dynamic depth.


Known issues
- Some remaining lighting clipping.
- geo-11 is not compatible with DLSS. Don't use that.
- If you use "upscaling = 1" in "d3dxdm.ini", you are going to have some problems with the mouse cursor in windowed and fullscreen modes. Better use borderless in that case.


Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "Forgive Me Father 2\FMF2\Binaries\Win64" folder , where "FMF2-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need.
- Run the game.


Hotkeys
F1: convergence presets (25, 37.5, 75). 37.5 by default.
F4: vignette toggle. Disabled by default.
F5: chromatic aberration toggle. Disabled by default.
p: weapon convergence scaling presets. The game makes weapons pop out too much, a lot more than in the first game. By default I set a preset that imitates the weapon depth of the first game. The rest of the presets (apart from the unmodified state) push weapons even further into depth. The more in depth they are, the more lighting issues they may show.


Recommendations
- You can use any antialiasing and upscaling method that you want (from the game options), except DLSS. Use what you think looks/performs best.
- Keep in mind that TSR is very GPU demanding, and that both TAA and TSR become very demanding when the output resolution is very high (like 3840x2160), even if the internal resolution percentage is low. FSR doesn't consume as much GPU as TSR. And you can always just not use any antialiasing if you don't want to.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Forgive Me Father




geo-11 fix for Forgive Me Father.


Fixed
- Lighting.
- Shadows.
- Volumetric lighting.
- Reflections.
- Decals.
- TAA.
- Haloing issues.
- One-eye issues.
- Vignette (disabled by default).
- Chromatic aberration.
- Crosshairs at dynamic depth.


Known issues
- Some remaining lighting clipping.


Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "Forgive me Father\FMF\Binaries\Win64" folder , where "FMF-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need.
- Run the game.


Hotkeys
- F1: convergence presets (25, 50, 100). 50 by default.
- F4: vignette toggle. Disabled by default.
- F5: chromatic aberration toggle. Not disabled by default, because the game uses it for some special effects from skills and other story moments.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Sonic Colors: Ultimate







geo-11 fix for Sonic Colors: Ultimate.


Fixed
- Lighting.
- Haloing issues.
- One-eye issues.
- Radial blur.
- Underwater effects.
- Lock-on icons at dynamic depth.


Installation
- geo-11 fix (with build v0.6.164): download this file and extract its contents in the "SonicColorsUltimate\exec" folder , where "SonicColorsUltimate.exe" is. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need.
- Run the game.


Hotkeys
F1: convergence presets (16, 24, 32). 16 by default.


Notes
- I wasn't able to make the fix work alongside HedgeModManager. Both try to use "d3d11.dll" and this time Ultimate ASI Loader didn't help. At least the last time I tried.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Saturday, December 7, 2024

Natsu-Mon 20th Century Summer Kid [Geo11]


Natsu-Mon is a spiritual sequel to the Boku no Natsuyasumi games about spending a summer in the Japanese countryside: Exploring, Climbing, Fishing, Bug-Catching, and doing various quests around town.

Fixed:

  • Monoized scenes with 2D backgrounds (see last photo)
  • Enabled UE4 Universal Fix's Auto Convergence and Dynamic Crosshair Depth (may want to disable the crosshair depth sometimes as it interferes with textboxes)

Instructions:

  • Run the Game once in 2D then exit
  • Download this file and extract it to your "Natsumon\Natsumon\Binaries\Win64" directory
  • Run the "0000_Start_GEO11.cmd" for the first run (can run the game normally afterwards) and choose your Output Mode and Normal Launch
  • You can open the UE4UF menu in game with "F2" and toggle some settings if desired
    • Setting a static UI depth greater than 0 will cause the screen border to look weird
    • Disable the dynamic crosshair depth with "~" if desired as it affects other HUD elements
  • The depth maybe stuck at 0 after setting your resolution in game, so increase it with "Ctrl + F4"
  • The auto-convergence doesn't always respond consistently

Thanks:

To the developers: Losti, DHR, masterotaku, DarkStarSword, DJ-RK, Bo3b, DaveGL1234, Flugan, and any others I missed
For help: masterotaku, SinsOfSeven, Grazaerd

BugSnax [VRto3D]

 


BugSnax was recently updated with a native VR mode that retains gamepad support and it works great with VRto3D!
It can be run on any 3D display, including DX11 3DVision (driver 452.06 and RTX 20xx or older)

Notes:

  • Only playable with a XInput gamepad
  • Game has a dynamic crosshair
  • 3DVision setups require a 2nd display to run VRto3D (can be a single monitor connected twice or a dummy plug). For this game, you don't need to toggle 3D on/off to avoid crashing
  • You can toggle to a higher 3D separation using XInput Guide button or Numpad 2
  • VRto3D profile is required to be able to aim up/down

Instructions:

  • Get VRto3D setup for your 3D display here
  • Install BugSnax in Steam (other versions untested)
  • Download and extract the latest VRto3D profiles to your "Documents\My Games\vrto3d\" folder
  • Launch the game and select "Launch Bugsnax in Steam VR Mode" and "Always use this option"
  • For single-display setups, enable VRto3D foregrounding with "Ctrl + F8" and "Alt + Tab" to the 2D game window for controls
  • For multi-display setups, move the BugSnax Game window to your 2nd display using "Shift + Windows + Left/Right", ensure that the 3D Headset Window is fullscreen by clicking on it and then click on the 2D game window for controls
  • In-Game, use the Gamepad Right stick to look down and open the "Settings" menu
  • Open "Game/VR" Settings
  • Set "Snap Turning" to "Disabled"
  • Set "Walk Forward" to "Controller"
  • Set "Additional Height" to "0"
  • WARNING: if you open the "Display" menu, the game will exit
  • Adjust other settings as desired