Saturday, December 7, 2024

Natsu-Mon 20th Century Summer Kid [Geo11]


Natsu-Mon is a spiritual sequel to the Boku no Natsuyasumi games about spending a summer in the Japanese countryside: Exploring, Climbing, Fishing, Bug-Catching, and doing various quests around town.

Fixed:

  • Monoized scenes with 2D backgrounds (see last photo)
  • Enabled UE4 Universal Fix's Auto Convergence and Dynamic Crosshair Depth (may want to disable the crosshair depth sometimes as it interferes with textboxes)

Instructions:

  • Run the Game once in 2D then exit
  • Download this file and extract it to your "Natsumon\Natsumon\Binaries\Win64" directory
  • Run the "0000_Start_GEO11.cmd" for the first run (can run the game normally afterwards) and choose your Output Mode and Normal Launch
  • You can open the UE4UF menu in game with "F2" and toggle some settings if desired
    • Setting a static UI depth greater than 0 will cause the screen border to look weird
    • Disable the dynamic crosshair depth with "~" if desired as it affects other HUD elements
  • The depth maybe stuck at 0 after setting your resolution in game, so increase it with "Ctrl + F4"
  • The auto-convergence doesn't always respond consistently

Thanks:

To the developers: Losti, DHR, masterotaku, DarkStarSword, DJ-RK, Bo3b, DaveGL1234, Flugan, and any others I missed
For help: masterotaku, SinsOfSeven, Grazaerd

BugSnax [VRto3D]

 


BugSnax was recently updated with a native VR mode that retains gamepad support and it works great with VRto3D!
It can be run on any 3D display, including DX11 3DVision (driver 452.06 and RTX 20xx or older)

Notes:

  • Only playable with a XInput gamepad
  • Game has a dynamic crosshair
  • 3DVision setups require a 2nd display to run VRto3D (can be a single monitor connected twice or a dummy plug). For this game, you don't need to toggle 3D on/off to avoid crashing
  • You can toggle to a higher 3D separation using XInput Guide button or Numpad 2
  • VRto3D profile is required to be able to aim up/down

Instructions:

  • Get VRto3D setup for your 3D display here
  • Install BugSnax in Steam (other versions untested)
  • Download and extract the latest VRto3D profiles to your "Documents\My Games\vrto3d\" folder
  • Launch the game and select "Launch Bugsnax in Steam VR Mode" and "Always use this option"
  • For single-display setups, enable VRto3D foregrounding with "Ctrl + F8" and "Alt + Tab" to the 2D game window for controls
  • For multi-display setups, move the BugSnax Game window to your 2nd display using "Shift + Windows + Left/Right", ensure that the 3D Headset Window is fullscreen by clicking on it and then click on the 2D game window for controls
  • In-Game, use the Gamepad Right stick to look down and open the "Settings" menu
  • Open "Game/VR" Settings
  • Set "Snap Turning" to "Disabled"
  • Set "Walk Forward" to "Controller"
  • Set "Additional Height" to "0"
  • WARNING: if you open the "Display" menu, the game will exit
  • Adjust other settings as desired

Saturday, November 30, 2024

DRAGON BALL: Sparking! ZERO [DX11]













geo-11 fix for DRAGON BALL: Sparking! ZERO, running in DX11 mode.


Fixed
- Haloing issues.
- Aura effects.
- Shadows.
- Lighting.
- Volumetric lighting.
- Light shafts.
- Fog.
- Decals.
- Reflections.
- Radial blur.
- Motion blur.
- One-eye issues.
- Temporal antialiasing.
- Lens flares.
- Vignette and chromatic aberration (vignette is disabled by default).
- Other effects.
- Autoconvergence configured.


Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "DRAGON BALL Sparking! ZERO\SparkingZERO\Binaries\Win64" folder , where "SparkingZERO-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need. 3D Vision modes not tested.
- Set the Steam launch parameter as "-dx11" (no quotes) to make the game work in DX11 mode.
- Run the game.


Known issues
- Autoconvergence won't work with some combinations of internal resolution vs output resolution.


Notes
- Using mods like unlocking fps past 60 or adding new characters, maps and music are OK to use.
- This game doesn't use EAC, so geo-11 isn't a problem when playing online (unlocking fps with mods is a problem, however).
- The "High" shadows setting is considerably more GPU demanding than "Medium". Consider using "Medium" if you need more GPU performance.
- The game is more CPU demanding than you may expect, especially at the "City" and "City Ruins" stages.


Hotkeys
F1: convergence presets (50, 320). It only works when "dm_auto_convergence" is set to 0 in "d3dxdm.ini".
F3: by default, some particles and effects interfere with autoconvergence, and the fix disables the ones that pop out too much to avoid low convergence when not desired. You can disable that modification with this hotkey.
F4: vignette toggle. Disabled by default. In my opinion, it's an annoying effect, especially in 3D.
F5: chromatic aberration toggle. Not disabled by default. The game only uses it during some intro scenes, transformations or special attacks.
F6: cel shading toggle. Not disabled by default.
F7: fake sun rays toggle. Not disabled by default. These are sun rays that appear in sunny stages, when not looking at the sky directly. They are fake (not real lighting) and I made them stick to surfaces, but if you want to disable them, use this hotkey. This doesn't affect underwater sun rays, which make more sense.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Thursday, November 28, 2024

SILENT HILL 2 [DX11]





geo-11 fix for SILENT HILL 2, the remake, running in DX11 mode.


Fixed
- Haloing issues.
- Shadows.
- Lighting.
- Volumetric lighting.
- Light shafts.
- Fog.
- Reflections.
- Radial blur.
- Motion blur.
- One-eye issues.
- Temporal antialiasing.
- Vignette and chromatic aberration (both disabled by default).
- Crosshairs and some other interaction icons are at dynamic depth. The rest is at screen depth.
- Autoconvergence configured.


Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "SILENT HILL 2\SHProto\Binaries\Win64" folder , where "SHProto-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need.
- For 3D Vision monitors, "nvidia_dx11" works (tested by JoseSXFI) if you use old drivers. The "nvidia_dx9" mode, which I don't recommend if you can avoid it, can work if you use the files from the "nvidia_dx9 workaround" folder and follow the instructions (tested by UnityBeing, who told me what files to use. I didn't try it myself).
- Set the Steam launch parameter as "-dx11" (no quotes) to make the game work in DX11 mode.
- Run the game.


Known issues
- Autoconvergence won't work with some combinations of internal resolution vs output resolution. Some TSR and FSR modes, as well as just internal res % may be OK or not, depending on the output resolution, and pure 100% internal resolution will work. You may see easily what works OK by moving the camera up and down. Convergence should adapt to James' body.
- Autoconvergence can behave badly when real mirrors are in the scene, because they affect the depth buffer.
- Interaction icons for keyboard keys (if you aren't just using the generic white dot icon) are at screen depth. It's intended, because of conflicts with other things.


Recommendations
- Use this mod to unlock the fps of animations during cutscenes: https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/silenthill2remake
- Other mods that modify the game or "Engine.ini" should be OK to use.
- In the advanced quality settings, set "Scene Occlusion" to "Occlusion Queries". It's the one that works correctly in 3D (unlike "HZB") while also not tanking performance like "Disabled" does.
- If you need more fps when you are GPU limited, try setting "Shadows Quality" to "Low". Or just using a lower resolution. Or use other mods that you may find out there.
- Don't use ultrawide resolutions. The game applies a barrel distortion effect and I wasn't able to identify that shader, so it's uncomfortable in 3D.


Hotkeys
- F1: convergence presets (50, 130). It only works when "dm_auto_convergence" is set to 0 in "d3dxdm.ini".
- F3: by default, flying moths in a specific room interfere with autoconvergence, and the fix disables the ones that pop out too much to not force low convergence and sudden jumps. You can disable that modification with this hotkey.
- F4: vignette toggle. Disabled by default. In my opinion, it's an annoying effect, especially in 3D.
- F5: chromatic aberration toggle. Disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Saturday, November 16, 2024

Black Myth Wukong [UEVR + VRto3D]




praydog's awesome UEVR makes it possible to play Black Myth Wukong in 3D!
This game is compatible with 3DVision driver 452.06, but if you have a different 3D display it will run better on newer drivers.

Notes:

  • 3DVision setups require a 2nd display to run VRto3D and have to follow this procedure every time you want to play the game
  • Optionally support praydog's work on Patreon
  • When UEVR is injected, you can open its menu in-game by pressing INSERT and adjust the VR settings there like UI Size and Distance
  • Sometimes UEVR injection crashes the game. Just try again
  • Toggle between different depth presets for menus/cutscenes using the XInput Guide Button or Numpad 2 (this can be changed in the VRto3D profile if desired)
  • There are two different UEVR profiles to try, each with pros/cons
  • Synced Sequential looks better overall, but you need really high-end hardware to run. 3DVision hardware shouldn't try. See the first set of pictures
  • Native Stereo runs better, but it's not as pretty. See the second set of pictures

In-Game Settings:

  • Super Resolution set to '100'
  • Super Resolution Sampling set to 'TSR'
  • Frame Generation 'Off'
  • This video is a good guideline for getting the best performance/visuals

You will need:

  • VRto3D setup for your 3D display here
  • Download and extract the latest VRto3D profiles to your "Documents\My Games\vrto3d\" folder
  • Follow the general UEVR instructions for installation (use Nightly version) and launching a game below
  • Download either this Synced Sequential profile or this Native Stereo profile 
  • DO NOT RENAME THESE ZIPS OR UEVR WILL NOT WORK
  • Import either one into UEVR using the "Import Config" button

Remaining Issues:

Synced Sequential UEVR Profile
  • Some shadows on birds and some particle effects look off

Native Stereo UEVR Profile

  • Ambient Occlusion can sometimes look wrong. If it bothers you, edit the "%APPDATA%\UnrealVRMod\b1-Win64-Shipping\user_script.txt" file and add "r.AmbientOcclusionLevels 0"
  • There are LoD/texture resolution issues where you will experience severe pop-in

The below instructions are also available on GitHub


Saturday, November 9, 2024

Hogwarts Legacy [UEVR + VRto3D]



praydog's awesome UEVR makes it possible to play Hogwarts Legacy in 3D!
This game is compatible with 3DVision driver 452.06, but if you have a different 3D display it will run better on newer drivers.

Notes:

  • 3DVision setups require a 2nd display to run VRto3D and have to follow this procedure every time you want to play the game
  • Optionally support praydog's work on Patreon
  • When UEVR is injected, you can open its menu in-game by pressing INSERT and adjust the VR settings there like UI Size and Distance
  • Sometimes an effect will get broken temporarily, but if you open/close the menu or move around a bit, then it should fix itself
  • If using mouse for controls in multi-display mode, the cursor can escape the game window when navigating menus in-game
  • Toggle between different depth presets for menus/cutscenes using the XInput Guide Button or Numpad 2 (this can be changed in the VRto3D profile if desired)

You will need:

  • VRto3D setup for your 3D display here
  • Download and extract the latest VRto3D profiles to your "Documents\My Games\vrto3d\" folder
  • Follow the general UEVR instructions for installation and launching a game below. The recommended in-game settings apply to Hogwarts Legacy
  • Download this UEVR profile 
  • DO NOT RENAME THIS ZIP OR UEVR WILL NOT WORK
  • Import it into UEVR using the "Import Config" button
The instructions are also available on GitHub
Here's a video showcasing the settings I use on a 2080ti. Ignore the black borders as they're fixed now.