Saturday, November 16, 2024

Black Myth Wukong [UEVR + VRto3D]




praydog's awesome UEVR makes it possible to play Black Myth Wukong in 3D!
This game is compatible with 3DVision driver 452.06, but if you have a different 3D display it will run better on newer drivers.

Notes:

  • 3DVision setups require a 2nd display to run VRto3D and have to follow this procedure every time you want to play the game
  • Optionally support praydog's work on Patreon
  • When UEVR is injected, you can open its menu in-game by pressing INSERT and adjust the VR settings there like UI Size and Distance
  • Sometimes UEVR injection crashes the game. Just try again
  • Toggle between different depth presets for menus/cutscenes using the XInput Guide Button or Numpad 2 (this can be changed in the VRto3D profile if desired)
  • There are two different UEVR profiles to try, each with pros/cons
  • Synced Sequential looks better overall, but you need really high-end hardware to run. 3DVision hardware shouldn't try. See the first set of pictures
  • Native Stereo runs better, but it's not as pretty. See the second set of pictures

In-Game Settings:

  • Super Resolution set to '100'
  • Super Resolution Sampling set to 'TSR'
  • Frame Generation 'Off'
  • This video is a good guideline for getting the best performance/visuals

You will need:

  • VRto3D setup for your 3D display here
  • Download and extract the latest VRto3D profiles to your "Documents\My Games\vrto3d\" folder
  • Follow the general UEVR instructions for installation (use Nightly version) and launching a game below
  • Download either this Synced Sequential profile or this Native Stereo profile 
  • DO NOT RENAME THESE ZIPS OR UEVR WILL NOT WORK
  • Import either one into UEVR using the "Import Config" button

Remaining Issues:

Synced Sequential UEVR Profile
  • Some shadows on birds and some particle effects look off

Native Stereo UEVR Profile

  • Ambient Occlusion can sometimes look wrong. If it bothers you, edit the "%APPDATA%\UnrealVRMod\b1-Win64-Shipping\user_script.txt" file and add "r.AmbientOcclusionLevels 0"
  • There are LoD/texture resolution issues where you will experience severe pop-in

The below instructions are also available on GitHub


Saturday, November 9, 2024

Hogwarts Legacy [UEVR + VRto3D]



praydog's awesome UEVR makes it possible to play Hogwarts Legacy in 3D!
This game is compatible with 3DVision driver 452.06, but if you have a different 3D display it will run better on newer drivers.

Notes:

  • 3DVision setups require a 2nd display to run VRto3D and have to follow this procedure every time you want to play the game
  • Optionally support praydog's work on Patreon
  • When UEVR is injected, you can open its menu in-game by pressing INSERT and adjust the VR settings there like UI Size and Distance
  • Sometimes an effect will get broken temporarily, but if you open/close the menu or move around a bit, then it should fix itself
  • If using mouse for controls in multi-display mode, the cursor can escape the game window when navigating menus in-game
  • Toggle between different depth presets for menus/cutscenes using the XInput Guide Button or Numpad 2 (this can be changed in the VRto3D profile if desired)

You will need:

  • VRto3D setup for your 3D display here
  • Download and extract the latest VRto3D profiles to your "Documents\My Games\vrto3d\" folder
  • Follow the general UEVR instructions for installation and launching a game below. The recommended in-game settings apply to Hogwarts Legacy
  • Download this UEVR profile 
  • DO NOT RENAME THIS ZIP OR UEVR WILL NOT WORK
  • Import it into UEVR using the "Import Config" button
The instructions are also available on GitHub
Here's a video showcasing the settings I use on a 2080ti. Ignore the black borders as they're fixed now.


Tuesday, November 5, 2024

Resident Evil 8 Village [REFramework + VRto3D]


praydog's awesome REFramework makes it possible to play Resident Evil 8 Village in 3D!
This game is compatible with 3DVision driver 452.06, but if you have a different 3D display it will run better on newer drivers.

Notes:

  • 3DVision setups require a 2nd display to run VRto3D and have to follow this procedure every time you want to play the game
  • Optionally support praydog's work on Patreon
  • Once REFramework is installed, you can open its menu in-game by pressing INSERT and adjust the VR settings there like UI scale and distance
  • This hasn't been tested through to the end of the game, so let me know if you run into issues

You will need:

  • VRto3D setup for your 3D display here
  • Special REFramework build (see below)
You can follow the instructions below, or on GitHub


Thursday, October 31, 2024

Fallout 4 - London

Fallout 4 geo-11 fix

This fix is tested only with the Fallout London DLC, but has updated the original Fallout 4 fix with geo-11. The original fix by mike_ar69 and DHR is unchanged, so this should also bring geo-11 to Fallout 4.



Description:

This is just a repackaging of the original mike_ar69 and DHR Fallout 4 fix, to make Fallout London playable.  geo-11 was swapped in, so that we can use better output modes and drivers.

The fix includes the High FPS Physics Fix Mod for Fallout 4 which not incidentally also fixes crashes when using 3D Vision. Output mode nvidia_dx9 works with this game on the most recent NVidia driver. katanga_vr output mode was also tested and works.

Performance is OK, but not terrific. The mod itself does not perform that well, so even adding nvidia_dx9 output makes no noticeable difference in performance. 

This installation and running is a pretty fiddly, requires lots of steps. If you are an impatient sort, you will be annoyed. However, after some tuning, I've gotten it running pretty much flawlessly with no crashes, and it's a great gaming experience.


How to install:

- Install Fallout 4 and London, using the excellent directions here. Take some advice- do an absolutely clean install of Fallout 4. Delete all files, all save games, all appdata using this excellent guide on their Discord channel.

- Install Fallout 4 from either Steam or GoG. Either should work.

- Set game Properties to disable Steam or GoG Cloud saves, and on Steam set it to only update on launch, which will avoid getting that bad version back.  You need all DLC for Fallout 4, but specifically avoid including the High-Res Texture Pack.

- Run Fallout 4 once to create setup files, and set your graphic options. I recommend starting at Medium settings, and disable MotionBlur.

- I used Steam version of Fallout 4, which requires downgrading the game from the "Next Gen Update" to a more stable version. You can use their Fallout 4 Downgrader or do it manually via steam console if you are uncomfortable giving your Steam password to some rando exe. 

- Download the London DLC itself from GoG. You can use Galaxy, or manual files. Run the Installer, then also run the Update.  I think the Update is necessary to get latest October patch of London, which is far more stable.

- The web is very confusing, but the v1.02 of London already includes the F4SE and Buffout Mods. I added the High FPS Physics Fix here, which is in the data subfolder and will automatically be installed when you unzip.

- Using a Mod Manager is not recommended by the London team. I tried latest Vortex, and deleted it and started again from scratch.

Download the geo-11 7z file, and extract to the Fallout 4 game directory where Fallout4.exe resides. 

- Copy the Fallout4Prefs.ini to your %userprofile%\Documents\My Games\Fallout4 folder. This includes some original 3D tweaks and settings. There is another prefs file at ..Fallout 4\Data\F4SE\plugins\HighFPSPhysicsFix.ini that includes some key tweaks to avoid crashing in 3D. Tweak these at your peril. 

- Run the game from the GoG launcher, or from the f4se_loader.exe. Do not launch Fallout directly or you will break the installation.  First launch will be slow as geo-11 generates shaders.


Remaining Issues:

This is probably a 96% fix. There is one fog shader that seems somehow off, but is rarely seen.

The game reticle is at screen depth- Disable it in Settings and use your iron sights.

I'm not sure if max settings will work or look good. In particular I think max God Rays may not work.

This is a geo-11 version, set by default to direct_mode = nvidia_dx9 in d3dxdm.ini.




Monday, October 28, 2024

Monster Hunter Rise [REFramework + VRto3D]


praydog's awesome REFramework makes it possible to play Monster Hunter Rise in 3D!
This game is compatible with 3DVision driver 452.06, but if you have a different 3D display it will run better on newer drivers.

Notes:

  • 3DVision setups require a 2nd display to run VRto3D and have to follow this procedure every time you want to play the game
  • Optionally support praydog's work on Patreon
  • Once REFramework is installed, you can open its menu in-game by pressing INSERT and adjust the VR settings there like UI scale and distance

You will need:

  • VRto3D setup for your 3D display here
  • The pd_upscaler build of REFramework (see below)
You can follow the instructions below, or on GitHub

Saturday, October 26, 2024

Greak Memories of Azur GEO-11

 Geo-11 fix for   Greak Memories of Azur







Special thanks to:
- Masterotaku and Kai thanks a lot, always there helping me. 


Fixed
- Halos,  lights (DHR universal fix, and Masterotaku fixes)
-  Mouse, HUD and menu depth... etc, (Darkstarsword  and 
Masterotaku fixes)

 Installation

 
  1. Extract the contents of the https://cicicleta.s3.us-east-1.amazonaws.com/Greak+Memories+of+Azur.zip file to the game directory.

  2. Remember to edit "d3dxdm.ini" to manually change your "direct_mode" to the output you needis nvidia_dx11 by default. 

Keys

 - F1: Nice 3D settings Separation:80    ----   Convergence :10


- I Made this fix using  tools and fixes from DarkStarSword, DHR, 4everawake, Masterotaku and Losty...
If you want to donate something, They worth it.