Tuesday, November 28, 2017

Sid Meier’s Civilization VI (DX11)

3Dmigoto 3D Vision DX11 Fix
Last Updated:  February 10, 2018 . (As of game version, the devs broke the map icons so that they are no longer 3D.  I placed the map icons at a fixed depth instead. Also, see the Additional Notes below)

What this mod does:
- Fixes shadows & water
- Places the HUD & UI at a fixed depth. (HUD & UI depth value can be changed in the d3dx.ini file)
- Adds a low convergence preset on the 'Caps Lock' key.
- Adds a HUD toggle on the 'X' key. Press this to make HUD & UI screen depth.

Known Issue:
- There's a brief merging effect that looks off. (For example: when founding a city).

1. Run the game.
2. In the Options -> Graphics Menu, set your preferred resolution.
3. Also, where it says "Window Mode", select "Fullscreen"
4. Exit the game.
5. Download this ZIP file & extract it into the directory that has the game's EXE file. For example:  "..\Sid Meier's Civilization VI\Base\Binaries\Win64Steam\"

 Additional Notes:
- Tested this fix with all graphics settings maxed out.
- This fix should work with all current DLCs. Though I've yet to test them all.
- The old fix for this game can be found HERE.  The old fix works for game versions below


  1. Really nice to see you around again. Thanks a lot for the fix.

  2. Thanks again for the hard work 4everAwake!

  3. tnank you, silent warrior

  4. Been waiting to purchase until a fix was made! You are why I still play pc !!! Thank you for the work!

  5. Thank you sir ! The game seems to lag a bit with your patch but the 3d is now as good as it was with Civ V.

  6. First thank you for this nice working fix. Played few games in nearly flawless 3d thanks to you. Only problem was in dialog with other leaders, where the background picture seems to be in the wrong z.

    Unfortunately Rise & Fall or the patch that came with it breaks your patch. It would be really great if you could release fix for that DLC too.

    1. I updated the fix, but there's some bad news. The devs broke the map icons so that they are no longer 3D. I placed them at a fixed depth instead (see the first screenshot above). I haven't had a chance to play much of the Rise & Fall DLC. Let me know if you see any other issues.

  7. Rise and Fall textures are blinking with black tiled squares. Win10x64, NVidia 385.69 driver.

    1. Hi Alex. I'm not able to duplicate the problems you're having. Was the game working ok before the Rise & Fall update? Also, if you uninstall the fix, do you still get texture issues (blinking with black squares)?

      I'm on Win7x64, Nvidia drivers 390.77, single GPU.

  8. Sadly I also got the tiles blinking, could it be Sli?

    1. In Single Mode only, the black tiles disappear, but still visible when startign a new map. Sadly the FPS drop is huge and unplayable for me (90 FPS -> 20 FPS).

    2. Might be worth experimenting with the SLI profile flags. NVidia is doing a particularly bad job of making good SLI profiles nowadays, and there are lots of flags there that might help.

      Blinking is usually a problem called z-fighting. Could also likely be fixed by a 3Dmigoto texture override, but would require serious study to figure out how to do it. I recall that some other fix uses this approach to fix and SLI blinking problem.