3D Vision and geo-11 fix for Nioh: Complete Edition.
Update (2024-07-21): geo-11 build updated to v0.6.164. Motion blur fixed. Ambient occlusion fixed. Dynamic depth for the bow/gun crosshair. Other corrections.
Update (2022-10-11): geo-11 fix added, with build v0.6.64. Radial blur fixed. Temporal effect of volumetric fog fixes. HUD tweaks. Autoconvergence configured and enabled by default.
Update (2021-01-24): accurate fix for volumetric fog. Correct profile settings for some shadows problems. Perfect fix for haloing problems. Vignette toggle. Perfect parallax occlusion mapping. Fixed the screen borders of screen space reflections. Other minor things.
Update (2019-06-10): completely fixed shadows (including cutscenes and everything), decals, water, realistic specular reflections, and sun/moon lighting (you can check that by tilting the camera with Nvidia Ansel). 3Dmigoto updated to 1.3.16. The screenshots above as of this date don't show this update.
Update (2018-12-01): fixed screen space reflections (see third screenshot). To appreciate the effect better, remember to use the "8" hotkey.
Fixed
- All haloing problems (smoke, water, refraction effects, etc).
- Shadows, decals, and lighting.
- Volumetric lighting and fog.
- Clipping of lighting and decals.
- Water reflections.
- Light shafts.
- Sun/moon lighting in the sky.
- Screen space reflections.
- Stereoized parallax occlusion mapping.
- Some geometry that was double stereoized.
- Clipping of lighting and decals.
- Water reflections.
- Light shafts.
- Sun/moon lighting in the sky.
- Screen space reflections.
- Stereoized parallax occlusion mapping.
- Some geometry that was double stereoized.
- Radial blur.
- Motion blur.
- Ambient occlusion.
- Tweakable HUD depth and toggling. Crosshair is at dynamic depth and isn't affected by the HUD depth hotkey.
- Tweakable HUD depth and toggling. Crosshair is at dynamic depth and isn't affected by the HUD depth hotkey.
- Autoconvergence configured for slow transitions, with an automatic preset for cutscenes that changes how autoconvergence is configured (lower max limit and faster transitions). This preset also makes HUD be at screen depth for better subtitle readability, and also screen depth for the monster list and equipment in the world map, for safety measures.
Installation
- geo-11, with build v0.6.164: download this file and extract its contents in the "Nioh" folder, where "nioh.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
Installation
- geo-11, with build v0.6.164: download this file and extract its contents in the "Nioh" folder, where "nioh.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
For 3D Vision monitors there are two ways to make it work, and these settings aren't enabled by default:
1- "direct_mode = nvidia_dx11" + "upscaling = 1" + "swap_effect = 4" + using borderless in the game options.
2- "direct_mode = nvidia_dx9" + "upscaling = 1" + using borderless in the game options. 2D videos won't play, mentioning an error at the top left corner.
- 3D Vision (old): download this file and extract its contents in the "Nioh" folder, where "nioh.exe" is.
- Launch the game and let it overwrite the profile (in the case of 3D Vision).
- Launch the game and let it overwrite the profile (in the case of 3D Vision).
- Do not use 1366x768 resolution specifically. Also don't use any internal resolution setting other than High, for autoconvergence to work.
Hotkeys
- F1: convergence presets. Useless with autoconvergence, which is enabled by default.
- F2: HUD depth presets. 40% depth in gameplay and 0% in cutscenes by default.
- F3: HUD toggle. Not disabled by default.
- F4: depth of field toggle (it only appears in cutscenes). Not disabled by default.
- F5: protagonist beard toggle when you use the default or long beard. Not disabled by default.
- F6: it disables one compute shader in charge of some lighting spots (like shrines). Just in case you want to increase performance a bit. Not disabled by default.
- 5 (not the numpad): bloom toggle. Not disabled by default.
- 6 (not the numpad): vignette toggle. Disabled by default.
Hotkeys
- F1: convergence presets. Useless with autoconvergence, which is enabled by default.
- F2: HUD depth presets. 40% depth in gameplay and 0% in cutscenes by default.
- F3: HUD toggle. Not disabled by default.
- F4: depth of field toggle (it only appears in cutscenes). Not disabled by default.
- F5: protagonist beard toggle when you use the default or long beard. Not disabled by default.
- F6: it disables one compute shader in charge of some lighting spots (like shrines). Just in case you want to increase performance a bit. Not disabled by default.
- 5 (not the numpad): bloom toggle. Not disabled by default.
- 6 (not the numpad): vignette toggle. Disabled by default.
- 8 (not the numpad): screen space reflections quality multiplier presets (2, 4, 8, 16, 0, 1). x1 by default. This doesn't control resolution. It increases the amount of geometry reflected. There is a performance cost when you increase this, but it isn't too bad. Examples: ssr x1, ssr x8.
- 9 (not the numpad): SSAO toggle, in case you want to disable it without going to the settings menu. It can be useful for cutscenes, because it looks uglier and unfiltered there.
Performance mode (for the old 3D Vision fix, outdated)
If you need more GPU performance and you don't mind losing some accuracy, open "d3dx.ini", go to the line that says "y10=0" and change it to "y10=1". Then go near the bottom and change "StereoFlagsDX10 = 0x00005008" to "StereoFlagsDX10 = 0x00000008".
If you need more GPU performance and you don't mind losing some accuracy, open "d3dx.ini", go to the line that says "y10=0" and change it to "y10=1". Then go near the bottom and change "StereoFlagsDX10 = 0x00005008" to "StereoFlagsDX10 = 0x00000008".
This will make volumetric effects worse (sticking to surfaces instead of floating in the air as they should) but you may see 15-20% GPU performance gains when those effects are used.
Press the F6 hotkey to get even more performance when Kodama shrines are nearby (it disables their lighting).
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Huge thanks for all the great fixes and update`s Masterotaku :)
ReplyDeleteYou made 3D vision so mutch more awesome
Kind regards, frank
Awesome!!!!
ReplyDeleteOh shit Xmast got here earlier!!!
ReplyDeleteThanks so much for this mod! I'd donate if I had the cash.
ReplyDeleteI was getting very little fps until I downloaded this mod and disabled some options.
Now my game is almost steady 60fps where as before I was barely getting 30.
60fps in 3D? I thought the game is capped at 60 in 2D.
DeleteHi, I tried downloading the mod just as the instructions said, but it seems to cause my game to crash. Is here something I'm doing wrong or does the mod just need to be updated?
ReplyDeleteAlways possible that a game update broke it, but that almost never results in crashes, just broken effects.
DeleteMake sure you can run the game without the fix (uninstall.bat) and make sure that it is working with 3D turned on but with no fix installed.
hm, i did what you said and it seems the game only crashes if i have the mod installed. now that i think about it i think i may have extracted it to the wrong place, its supposed to go in steam/steamapps/common/nioh right?
DeleteEasiest and best way to install is using 3D Fix Manager, top left navbar of this page.
DeleteWhat does "Lighting at depth" mean in the configuration file?
ReplyDeleteIgnore that. That's a remnant from an older fix version (from more than 1.5 years ago), before I knew how to properly stereoize specular reflections. The "7" hotkey, even if it's defined in d3dx.ini, serves no purpose anymore.
DeleteIs there any chance of having the 60 fps cap removed?
ReplyDeleteIs there gonna be a similar mod for Nioh 2? I loved being able to disable bloom in the first game. Cheers.
ReplyDeleteWould you be able to make something similar to this on Nioh 2? Just having a toggle HUD would be perfect. Thank you for your work.
ReplyDeleteHey Paul, just to let you know, trying to install this fix with the latest version of 3DFM gives an error "extraction failed". Installing manually still works, and after restarting 3DFM, it sees the fix as installed.
ReplyDeleteI also noticed that when I unzipped the 7z archive I got a message "Warning: the archive is open with offset" which I don't remember ever seeing before. Could be a hint.
Thx for the hint. I have two extractors in 3DFM (7zip and sharpcompress). By default the fix profile extrackts the file with sharpcompress which no longer works. I've just changed it to extract with 7zip - works again. You can expect a profile update very soon.
DeleteYou're welcome. Thank you for your awesome program that makes our gaming lives so easy!
DeleteWhile we're at it, I've discovered another little "housecleaning" issue. The fix for Dark Souls Remastered is showing the webpage preview of a fix by Losti, and the "HelixMod Blog" button links to a page which does not exist. However, 3DFM properly installs Masterotaku's fix, and the correct link should be http://helixmod.blogspot.com/2019/09/dark-souls-remastered.html
I kinda want just the disable hud button for screenshots. Might give this a dl just for that!
ReplyDeleteAre the hotkeys customisable?
ReplyDeleteI am getting some flickering issues with the latest download on the latest version of the game. Revenant fog and Barrier Talisman for example have flickering effects now.
ReplyDeleteHow do i know what 'direct mode' to put in d3dxdm.ini??
ReplyDeleteread the geo11 page: https://helixmod.blogspot.com/2022/06/announcing-new-geo-11-3d-driver.html
DeleteWhich hashes would I set "handling = skip" to disable fog?
ReplyDeleteScreen is doubled with red warning saying failed to created direct mode mUpdateiniParamCS shared, main menu flickers can't see what I am doing. Any solution?
ReplyDeleteshader*
Deleteit looks like this https://imgur.com/eblwL8O any help please?
Deletefixed it nvm
DeleteHow'd you fix it?
DeleteThanks for the mod. Can I use the hide HUD option for 2D only?
ReplyDeleteYou can, but I don't think I'd recommend using this mod file directly because it's all focused around fixing effects in 3D. Use 3Dmigoto as the starting point, and you can then hunt down shaders to disable to remove HUD elements. It can sometimes be tricky if the game uses the same shaders for in-game elements.
DeleteThere is a whole group of people using 3Dmigoto to remove the HUD, look online for no hud gaming. One forum I know of is guru of 3D.