Monday, July 11, 2022

Klonoa Phantasy Reverie Series






geo-11 fix for Klonoa Phantasy Reverie Series.


Fixed
  • Haloing issues.
  • Shadows.
  • Radial blur.
  • Mirrors in Klonoa 2.
  • Stereoized specular reflections when possible.
  • Stereoized vignette effect (when it's enabled).
  • Dirty screen texture from bloom pushed to depth.


Installation
  • Download this file (contains geo-11 build v0.6.21) and extract its contents in the "KLONOA" folder, where "Klonoa.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use fullscreen ingame (better configure the game before installing the fix) and "direct_mode = nvidia_dx9" in "d3dxdm.ini".
  • Run the game.


Hotkeys
  • F1 or XB_RIGHT_THUMB: convergence presets (0, 3.125, 12.5, 25, 50, 100). 100 by default (good for gameplay in Klonoa 1. Klonoa 2 needs 12.5 or 25). They will work only if autoconvergence is disabled.
  • F2: HUD depth presets. 40% depth by default.
  • F3: HUD toggle.
  • F4: bloom presets (disabled, alternative without dirty screen effect, and enabled). Enabled by default.
  • F5: vignette toggle. Disabled by default, which I recommend.
  • F6: depth of field toggle. Disabled by default, which I recommend.


Autoconvergence
  • If you go to "d3dxdm.ini" and set "dm_auto_convergence = 0", you will disable autoconvergence, which will allow the convergence keys to work.
  • Klonoa 1 and Klonoa 2 have very different convergence needs, and that's the reason why I recommend autoconvergence in general for this game. But not all stages have a more or less stable autoconvergence level.

Notes
  • The reason I made bloom and depth of field hotkeys is because the game is inconsistent about it. If you disable them ingame with the official options, sometimes it doesn't work until you navigate to the settings and exit again, and cutscenes seem to force depth of field no matter what. By disabling depth of field, you can get around 10% better GPU performance.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

3 comments:

  1. Hi Master Otaku, thank u for all u do for us lil ones in the community. You have brought great joy to all and every single of us that are poor but rich in Spirit. Thank you so much for everything Otaku, Unity.

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  2. This is amazing, thank you!

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  3. Some info that I would have found helpful for playing this in my Quest 2:
    After installing the files into the game's folder, open the Virtual Desktop app on both PC and in the headset. Use that to run the game from the regular Steam software. (Trying to instead use the SteamVR app actually prevented me for being able to play this game in correctly displayed 3D, and also from being able to use my normal controller.)

    While in the Virtual Desktop room environment, use a Quest 2 controller to point and click below the virtual screen that the game is shown on, and that will make a menu bar with icons pop up. From the menu you can click on the corresponding 3D display option (side by side, top and bottom, etc), and that will combine the two images seen on the virtual screen inside the headset.

    However, the images weren't combining correctly for me, so I had to open the "d3dxdm.ini" file to tweak the "dm_separation" from the default 100 down to 45 instead. On the advice of this site's admin, I also changed the "direct_mode" from "sbs" (side by side) to "tab" (top and bottom). Now I'm playing the game with my controller and it looks fantastic!

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